kosyaak

Belarus
199 matches tracked 21 matches in 30 days
ELO ▲ 82
2,958
30-day peak: 2,958
Rank EU ▼ 142 places
#9,397
Belarus #321 in Belarus
30 days · prev. #9,255 · best #9,255
Last updated:

How does kosyaak play?

Rating 1.06 K/R 0.76 ADR 83.4 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 199 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.1
Knife kills 1 in 199 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 40%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 36x 4K, 4 aces in 142 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.1−0.9 · Ø 4.0 better than 23%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 24%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.13, Rating +0.19, ADR +9.2, Win rate +11 pp, ELO +224
= Stayed the same
Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.79 (at the start 0.66). Slightly above the average (0.75).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
64 matches · 56% win rate
On Dust 2 −25 ELO
59 matches · 47% win rate
Between 12:00 and 18:00 −73 ELO, win rate 43%
On Wednesdays −25 ELO, win rate 29%

kosyaak loses the most ELO on Mirage: −49 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.17 · Nuke

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
56% better than 63%
0.76 right on the average
81.6 better than 48%
1.06 right on the average
48% of 361 duels better than 25%
34% of 38 situations better than 36%
Dust 259
47% better than 27%
0.77 better than 58%
84.0 better than 62%
1.05 better than 46%
54% of 338 duels better than 62%
19% of 26 situations better than 8%
Anubis28
57% better than 62%
0.80 better than 73%
86.0 better than 73%
1.13 better than 74%
55% of 142 duels better than 66%
38% of 13 situations right on the average
Ancient27
56% better than 58%
0.80 better than 71%
88.6 better than 79%
1.11 better than 68%
53% of 141 duels better than 55%
64% of 14 situations better than 95%
Nuke8
75% -
0.81 -
86.1 -
1.08-
63% of 49 duels -
20% of 5 situations -
Cache7
29% -
0.59 -
70.4 -
0.81-
48% of 23 duels -
67% of 3 situations -
Inferno6
33% -
0.59 -
70.3 -
0.82-
40% of 30 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kosyaak plays

Across 199 matches kosyaak averages K/R 0.76, ADR 83.4 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Anubis with a 57% win rate in 28 matches. In 86 of 199 matches the rating was 1.10 or higher (43%), in 78 it was below 0.90. In 142 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. kosyaak loses the most ELO on Mirage (−49 ELO, win rate 56%). Things go best in match 2 of the day (+23 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +23 ELO. Improved over the last three months: K/R +0.13, Rating +0.19, ADR +9.2, Win rate +11 pp, ELO +224. Unchanged in recent months: Headshots at 47%. Last 30 days: 21 matches, win rate 52%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.