kostya_

Romania
On FACEIT since 2024 337 matches tracked 130 matches in 30 days
ELO ▼ 170
2,044
30-day peak: 2,323
Rank EU
#213,159
Romania #2,651 in Romania
Last updated:

How does kostya_ play?

Rating 0.95 K/R 0.71 ADR 87.0 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 337 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.90−0.12 · Ø 1.02 better than 10%
Pistol kills per match 2.5
Knife kills 7 in 337 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 54x 4K, 9 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

8.8 utility damage per round and so well above the average (4.2).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 8.8+4.6 · Ø 4.2 better than 99%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +5.9, Headshots +4 pp, Win rate +9 pp, ELO +249
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +59 ELO
38 matches · 45% win rate
On Saturdays +22 ELO, win rate 44%

kostya_ loses the most ELO in match 4 of the day: +59 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Ancient
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
58% better than 72%
0.74 right on the average
91.8 better than 91%
1.01 better than 42%
49% of 468 duels better than 37%
33% of 27 situations better than 39%
Mirage75
51% better than 48%
0.70 better than 33%
85.4 better than 75%
0.95 better than 26%
46% of 388 duels better than 22%
55% of 20 situations better than 88%
Ancient67
49% better than 42%
0.73 better than 43%
86.2 better than 73%
0.96 better than 26%
50% of 345 duels better than 43%
39% of 28 situations better than 53%
Anubis65
43% better than 21%
0.70 better than 31%
85.5 better than 75%
0.94 better than 19%
43% of 412 duels better than 10%
34% of 29 situations better than 43%
Inferno43
53% right on the average
0.64 better than 12%
85.8 better than 72%
0.84 better than 3%
41% of 291 duels better than 7%
19% of 16 situations better than 12%
Cache4
25% -
0.68 -
77.7 -
0.86-
42% of 26 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kostya_ plays

Across 337 matches kostya_ averages K/R 0.71, ADR 87.0 and a rating of 0.95. Biggest strength: Utility damage per round at 8.8, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 46% headshots. The strongest map is Dust 2 with a 58% win rate in 81 matches. In 108 of 337 matches the rating was 1.10 or higher (32%), in 142 it was below 0.90. In 277 matches with detailed stats: 54 4Ks and 9 aces. Best month by rating: September 2026 at 1.04. kostya_ loses the most ELO in match 4 of the day (+59 ELO, win rate 45%). Things go best on Anubis (+81 ELO, win rate 43%). Match no. 3 of the day goes best: 60% win rate, +53 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +5.9, Headshots +4 pp, Win rate +9 pp, ELO +249. Last 30 days: 130 matches, win rate 52%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.