kosmos_zxc

Russia
89 matches tracked 28 matches in 30 days
Last updated:

How does kosmos_zxc play?

Rating 0.93 K/R 0.67 ADR 72.7 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 89 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 10% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 35%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 5

Compared with 708 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 43%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.98).

Headshot rate 46%+2 pp · Ø 44% better than 62%
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 0.91−0.07 · Ø 0.98 better than 29%
Pistol kills per match 2.1
Knife kills 13 in 89 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (12.8%).

2K rounds 11.3%−1.5 pp · Ø 12.8% better than 16%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 81%
MVPs per match 2.0−0.2 · Ø 2.2 better than 37%
4Ks and aces 8x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (3.9).

Utility hit rate 33%−2 pp · Ø 35% better than 40%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 28%
Enemies flashed per round 0.18−0.06 · Ø 0.24 better than 34%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
Whether kosmos_zxc is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 72 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: October 2026 with 0.72.

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −2 ELO
27 matches · 52% win rate
Between 0:00 and 6:00 +4 ELO, win rate 55%

kosmos_zxc loses the most ELO in match 1 of the day: −2 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 2.19 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
82% better than 99%
0.69 better than 37%
75.2 better than 32%
0.98 better than 47%
53% of 134 duels better than 72%
0% of 9 situations better than 1%
Dust 218
39% better than 15%
0.58 better than 4%
63.9 better than 1%
0.80 better than 4%
33% of 79 duels better than 1%
29% of 7 situations better than 25%
Anubis15
47% better than 41%
0.57 better than 3%
63.1 better than 1%
0.76 better than 2%
42% of 73 duels better than 14%
0% of 3 situations better than 1%
Ancient12
75% -
0.75 -
79.2 -
1.11-
51% of 57 duels -
58% of 12 situations -
Cache8
38% -
0.64 -
73.5 -
0.87-
58% of 26 duels -
25% of 4 situations -
Nuke6
50% -
0.87 -
95.5 -
1.22-
63% of 24 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kosmos_zxc plays

Across 89 matches kosmos_zxc averages K/R 0.67, ADR 72.7 and a rating of 0.93. Biggest strength: 3K rounds at 4.4%, better than 81% of level 5 players. Most room to improve: Damage per round (ADR) at 72.7, better than only 17% of level 5 players. Averages 14.5 kills per match with 46% headshots. The strongest map is Mirage with a 82% win rate in 28 matches. In 29 of 89 matches the rating was 1.10 or higher (33%), in 42 it was below 0.90. In 69 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 0.98. kosmos_zxc loses the most ELO in match 1 of the day (−2 ELO, win rate 52%). Things go best in match 2 of the day (−4 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, −4 ELO. Last 30 days: 28 matches, win rate 57%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.