kos10ko

Ukraine
200 matches tracked
ELO
2,961
Peak across the last 200 matches: 3,063
Rank EU ▼ 1,160 places
#9,580
Ukraine #508 in Ukraine
30 days · prev. #8,420 · best #8,420
Last updated:

How does kos10ko play?

Rating 1.15 K/R 0.81 ADR 86.7 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 200 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 61%+9 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 12%
AWP share of kills 37%+25 pp · Ø 12% better than 98%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 3.5
Knife kills 3 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 89%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 27x 4K, 5 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.31).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 89%
Enemies flashed per round 0.06−0.25 · Ø 0.31 better than 1%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +170
= Stayed the same
K/R at 0.82, Rating at 1.15, ADR at 87.4, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −103 ELO
65 matches · 52% win rate
In match 4 of the day −72 ELO
24 matches · 38% win rate
On Wednesdays −41 ELO, win rate 46%

kos10ko loses the most ELO on Mirage: −103 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Ancient
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
52% better than 43%
0.81 better than 74%
86.3 better than 71%
1.15 better than 78%
61% of 253 duels better than 91%
35% of 49 situations better than 38%
Dust 245
51% better than 40%
0.76 better than 53%
87.4 better than 76%
1.04 better than 42%
59% of 215 duels better than 83%
43% of 21 situations better than 62%
Anubis30
53% right on the average
0.84 better than 85%
89.7 better than 85%
1.18 better than 84%
60% of 131 duels better than 87%
11% of 18 situations better than 3%
Ancient27
52% better than 43%
0.83 better than 81%
86.1 better than 69%
1.18 better than 85%
64% of 109 duels better than 96%
57% of 21 situations better than 90%
Cache16
56% right on the average
0.86 better than 78%
88.1 better than 65%
1.27 better than 86%
62% of 69 duels better than 84%
0% of 2 situations better than 1%
Nuke10
80% -
0.86 -
84.4 -
1.22-
49% of 37 duels -
43% of 7 situations -
Inferno7
57% -
0.78 -
73.7 -
1.11-
56% of 32 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kos10ko plays

Across 200 matches kos10ko averages K/R 0.81, ADR 86.7 and a rating of 1.15. Biggest strength: Opening duels won at 61%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 44%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 44% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 108 of 200 matches the rating was 1.10 or higher (54%), in 52 it was below 0.90. In 141 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: July 2026 at 1.19. kos10ko loses the most ELO on Mirage (−103 ELO, win rate 52%). Things go best on Anubis (+92 ELO, win rate 53%). From match no. 5 of the day on, things go best: 64% win rate, −8 ELO. Improved over the last three months: Headshots +2 pp, ELO +170. Unchanged in recent months: K/R at 0.82, Rating at 1.15, ADR at 87.4, Win rate at 54%. Last 30 days: 7 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.