korvik

EE
360 matches tracked 129 matches in 30 days
Last updated:

How does korvik play?

Rating 1.06 (from 165 matches) K/R 0.78 ADR 83.9 from 360 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 165 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (322 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+3.0 pp better than 91%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 11%0 pp level
K/D 1.030.00 level
Pistol kills per match 3.3
Knife kills 16 in 360 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 72x 4K, 6 aces in 322 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.24−0.06 better than 35%
Rounds with a death 76%+5.0 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.79
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 360 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −228 ELO
69 matches · 54% wins
On Anubis −90 ELO
37 matches · 51% wins
On Cache −79 ELO
26 matches · 42% wins

korvik loses the most ELO on Ancient: −228 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Most kills in a match: 49 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 360 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
55% better than 61%
0.80 better than 75%
85.3 better than 72%
1.11 better than 73%
54% of 578 duels better than 64%
34% of 38 situations better than 38%
Ancient69
54% better than 56%
0.79 better than 71%
86.7 better than 76%
1.08 better than 65%
49% of 399 duels better than 37%
45% of 44 situations better than 74%
Dust 254
52% level
0.80 better than 77%
84.1 better than 68%
1.06 better than 56%
53% of 301 duels better than 60%
40% of 25 situations better than 56%
Nuke51
41% better than 10%
0.78 better than 56%
81.2 better than 44%
1.05–
56% of 308 duels better than 65%
24% of 25 situations better than 20%
Anubis37
51% better than 47%
0.76 better than 60%
79.8 better than 43%
1.09–
54% of 239 duels better than 65%
38% of 21 situations level
Cache26
42% –
0.71 –
78.4 –
0.85–
54% of 166 duels –
30% of 10 situations –
Inferno22
50% better than 34%
0.79 better than 72%
87.1 better than 72%
0.81–
52% of 153 duels level
30% of 10 situations better than 29%

Compared with players on the same level who have at least 15 matches on the map.

How korvik plays

Across 360 matches korvik averages K/R 0.78 and ADR 83.9; the rating across the 165 rated matches is 1.06. Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 17.0 kills per match, 60% of them headshots. The strongest map is Mirage with a 55% win rate in 100 matches. In 68 of 165 matches the rating was 1.10 or higher (41%), in 63 it was below 0.90. In 322 matches with detailed stats: 72 4Ks and 6 aces. Best month by rating: October 2026 at 1.07. korvik loses the most ELO on Ancient (−228 ELO, win rate 54%). Things go best on Mirage (+73 ELO, win rate 55%). Last 30 days: 129 matches, win rate 50%, ELO balance −127.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.