korstva

Russia
On FACEIT since 2015 253 matches tracked 47 matches in 30 days
ELO ▲ 27
3,047
30-day peak: 3,097
Rank EU ▼ 979 places
#6,752
Russia #1,906 in Russia
30 days · prev. #5,773 · best #5,773
Last updated:

How does korstva play?

Rating 1.19 (from 251 matches) K/R 0.83 ADR 90.5 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 251 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherDamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 89%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.9+0.4 · Ø 1.5 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.05).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.26+0.21 · Ø 1.05 better than 90%
Pistol kills per match 2.8
Knife kills 1 in 253 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.5%).

2K rounds 16.2%+2.7 pp · Ø 13.5% better than 92%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 36x 4K, 5 aces in 169 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 6.2+2.3 · Ø 3.9 better than 95%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.05, Headshots +2 pp, Win rate +9 pp
= Stayed the same
ADR at 91.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.85 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −47 ELO
58 matches · 48% win rate
In match 2 of the day −9 ELO
64 matches · 44% win rate
On Fridays +17 ELO, win rate 46%

korstva loses the most ELO on Ancient: −47 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Ancient
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient58
48% better than 26%
0.87 better than 90%
95.4 better than 94%
1.22 better than 89%
55% of 241 duels better than 66%
54% of 37 situations better than 85%
Dust 251
51% better than 35%
0.80 better than 69%
87.5 better than 74%
1.12 better than 64%
52% of 188 duels better than 47%
36% of 36 situations better than 40%
Nuke51
61% better than 61%
0.87 better than 86%
88.5 better than 76%
1.28 better than 91%
64% of 140 duels better than 92%
52% of 42 situations better than 78%
Anubis46
57% better than 57%
0.82 better than 78%
90.3 better than 87%
1.21 better than 88%
52% of 120 duels better than 46%
50% of 28 situations better than 76%
Cache38
50% better than 23%
0.82 better than 61%
90.7 better than 75%
1.15 better than 57%
56% of 160 duels better than 55%
41% of 34 situations better than 58%
Inferno3
0% -
0.75 -
90.5 -
0.96-
40% of 5 duels -
50% of 2 situations -
Overpass3
67% -
0.76 -
91.4 -
1.12-
50% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How korstva plays

Across 253 matches korstva averages K/R 0.83 and ADR 90.5; the rating across the 251 rated matches is 1.19. Biggest strength: Utility damage per round at 6.2, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 47% headshots. The strongest map is Nuke with a 61% win rate in 51 matches. In 154 of 251 matches the rating was 1.10 or higher (61%), in 54 it was below 0.90. In 169 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: October 2026 at 1.25. korstva loses the most ELO on Ancient (−47 ELO, win rate 48%). Things go best on Nuke (+45 ELO, win rate 61%). From match no. 5 of the day on, things go best: 71% win rate, −25 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, Headshots +2 pp, Win rate +9 pp. Unchanged in recent months: ADR at 91.3. Last 30 days: 47 matches, win rate 57%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.