korosa11

Georgia
190 matches tracked 33 matches in 30 days
Last updated:

How does korosa11 play?

Rating 0.97 (from 140 matches) K/R 0.74 ADR 84.2 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 140 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 46%−3 pp · Ø 49% better than 20%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 26%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.6
Knife kills 3 in 190 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (12.9%).

2K rounds 11.5%−1.4 pp · Ø 12.9% better than 13%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 15x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+5 pp · Ø 36% better than 87%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 92%
Enemies flashed per round 0.45+0.19 · Ø 0.26 better than 89%
Deaths per round 76%+3 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.26, ADR −11.9

Sep to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.68 (at the start 0.81). Slightly below the average (0.71).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
21 matches · 48% win rate
On Anubis −3 ELO
28 matches · 39% win rate
Between 12:00 and 18:00 −28 ELO, win rate 42%
On Wednesdays +8 ELO, win rate 48%

korosa11 loses the most ELO on Ancient: −27 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Longest win streak: 10 wins in a row · Anubis
  3. Most kills in a match: 56 · Dust 2

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
50% right on the average
0.78 better than 81%
85.0 better than 81%
1.06 better than 76%
53% of 211 duels better than 69%
33% of 15 situations better than 37%
Dust 257
63% better than 90%
0.78 better than 80%
88.6 better than 90%
1.02 better than 60%
47% of 255 duels better than 32%
44% of 27 situations better than 67%
Anubis28
39% better than 12%
0.61 better than 7%
74.1 better than 19%
0.83 better than 4%
44% of 139 duels better than 15%
38% of 8 situations better than 46%
Ancient21
48% better than 43%
0.75 better than 65%
86.0 better than 81%
0.91-
45% of 86 duels better than 21%
55% of 11 situations better than 87%
Inferno18
61% better than 83%
0.69 better than 39%
83.4 better than 71%
0.92 better than 27%
47% of 127 duels better than 34%
22% of 9 situations better than 14%
Nuke8
50% -
0.71 -
79.0 -
0.93-
41% of 37 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How korosa11 plays

Across 190 matches korosa11 averages K/R 0.74 and ADR 84.2; the rating across the 140 rated matches is 0.97. Biggest strength: Utility damage per round at 6.6, better than 92% of level 7 players. Most room to improve: Deaths per round at 76%, better than only 14% of level 7 players. Averages 16.9 kills per match with 42% headshots. The strongest map is Dust 2 with a 63% win rate in 57 matches. In 50 of 140 matches the rating was 1.10 or higher (36%), in 64 it was below 0.90. In 99 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. korosa11 loses the most ELO on Ancient (−27 ELO, win rate 48%). Things go best on Mirage (+112 ELO, win rate 50%). Improved over the last three months: Headshots +4 pp, Win rate +6 pp. Got weaker: K/R −0.13, Rating −0.26, ADR −11.9. Last 30 days: 33 matches, win rate 52%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.