kormushka-

Russia
On FACEIT since 2016 192 matches tracked 59 matches in 30 days
ELO ▲ 102
2,459
30-day peak: 2,721
Rank EU
#60,581
Russia #17,260 in Russia
Last updated:

How does kormushka- play?

Rating 0.94 K/R 0.69 ADR 78.6 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 192 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.6
Knife kills 6 in 192 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 17x 4K, 1 ace in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +9 pp, ELO +594
= Stayed the same
K/R at 0.69, Rating at 0.94, ADR at 78.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months unchanged at 0.69. Clearly below the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −88 ELO
64 matches · 48% win rate
From match 5 of the day −35 ELO
40 matches · 45% win rate
Between 18:00 and 24:00 +50 ELO, win rate 38%
On Fridays −18 ELO, win rate 42%

kormushka- loses the most ELO on Mirage: −88 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Inferno
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
48% better than 34%
0.66 better than 14%
76.5 better than 25%
0.90 better than 11%
43% of 257 duels better than 10%
43% of 28 situations better than 65%
Dust 240
65% better than 89%
0.73 better than 43%
79.5 better than 42%
1.00 better than 36%
46% of 113 duels better than 23%
29% of 24 situations better than 26%
Ancient33
55% better than 60%
0.74 better than 47%
82.6 better than 54%
0.98 better than 31%
55% of 158 duels better than 68%
47% of 19 situations better than 73%
Anubis28
43% better than 20%
0.66 better than 14%
76.0 better than 22%
0.89 better than 9%
42% of 104 duels better than 8%
23% of 13 situations better than 15%
Inferno13
62% -
0.71 -
84.3 -
0.95-
58% of 43 duels -
43% of 7 situations -
Cache7
43% -
0.68 -
71.2 -
0.92-
47% of 30 duels -
33% of 6 situations -
Nuke7
71% -
0.70 -
78.8 -
0.97-
65% of 20 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kormushka- plays

Across 192 matches kormushka- averages K/R 0.69, ADR 78.6 and a rating of 0.94. Most room to improve: Rating at 0.94, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Dust 2 with a 65% win rate in 40 matches. In 57 of 192 matches the rating was 1.10 or higher (30%), in 89 it was below 0.90. In 138 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. kormushka- loses the most ELO on Mirage (−88 ELO, win rate 48%). Things go best in match 3 of the day (+51 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +51 ELO. Improved over the last three months: Headshots +6 pp, Win rate +9 pp, ELO +594. Unchanged in recent months: K/R at 0.69, Rating at 0.94, ADR at 78.3. Last 30 days: 59 matches, win rate 51%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.