koreets_v

Czech Republic
On FACEIT since 2026 279 matches tracked 60 matches in 30 days
ELO ▲ 145
2,334
30-day peak: 2,388
Rank EU
#91,043
Czech Republic #739 in Czech Republic
Last updated:

How does koreets_v play?

Rating 1.04 K/R 0.76 ADR 81.5 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 279 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,250-2,499 ELO

Compared with 2,206 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.04+0.01 · Ø 1.03 better than 50%
Pistol kills per match 2.4
Knife kills 19 in 279 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so just above the average (4.2%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 58%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 62%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 47x 4K, 2 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.2−1.2 · Ø 4.4 better than 24%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 37%
Deaths per round 73%+1 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.07, Win rate +3 pp, ELO +94
= Stayed the same
K/R at 0.76, ADR at 82.1
▼ Got worse
Headshots −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −80 ELO
75 matches · 48% win rate
On Anubis −1 ELO
44 matches · 52% win rate
Between 0:00 and 6:00 +25 ELO, win rate 44%
On Wednesdays ±0 ELO, win rate 42%

koreets_v loses the most ELO on Dust 2: −80 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.47 · Mirage

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
45% better than 23%
0.79 better than 72%
83.7 better than 66%
1.08 better than 65%
54% of 453 duels better than 66%
49% of 70 situations better than 78%
Dust 275
48% better than 36%
0.74 right on the average
79.7 better than 46%
1.05 better than 56%
52% of 322 duels better than 54%
48% of 44 situations better than 77%
Ancient44
61% better than 77%
0.77 better than 61%
81.6 better than 51%
1.02 better than 44%
56% of 188 duels better than 75%
41% of 32 situations better than 59%
Anubis44
52% better than 48%
0.73 better than 42%
82.0 better than 54%
0.99 better than 33%
51% of 215 duels better than 44%
33% of 33 situations better than 39%
Inferno8
63% -
0.82 -
87.3 -
1.20-
55% of 29 duels -
40% of 5 situations -
Nuke8
50% -
0.60 -
68.8 -
0.78-
39% of 44 duels -
29% of 7 situations -
Cache7
57% -
0.63 -
66.7 -
0.86-
64% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How koreets_v plays

Across 279 matches koreets_v averages K/R 0.76, ADR 81.5 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 48% headshots. The strongest map is Ancient with a 61% win rate in 44 matches. In 116 of 279 matches the rating was 1.10 or higher (42%), in 103 it was below 0.90. In 216 matches with detailed stats: 47 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. koreets_v loses the most ELO on Dust 2 (−80 ELO, win rate 48%). Things go best on Ancient (+55 ELO, win rate 61%). Improved over the last three months: Rating +0.07, Win rate +3 pp, ELO +94. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.76, ADR at 82.1. Last 30 days: 60 matches, win rate 58%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.