koreets_v
Name history of koreets_v
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does koreets_v play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).
Compared with 2,206 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average48% headshots and so slightly below the average (50%).
Impact
AverageExactly 3 kills in 4.4% of rounds and so just above the average (4.2%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.08. Last 3 months: 1.06 (at the start 0.99). Slightly above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 82.5. Last 3 months: 82.1 (at the start 79.3). Just above the average (80.8).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 46% (at the start 55%). Clearly below the average (50%).
Matches won (win rate)
Best month: October 2026 with 58%. Last 3 months: 51% (at the start 48%). Just above the average (50%).
Best month: July 2026 with 2,422. Last 3 months: 2,388 (at the start 2,294).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 49%.
Patterns
From the last 279 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
koreets_v loses the most ELO on Dust 2: −80 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Inferno
- Longest win streak: 9 wins in a row · Dust 2
- Highest rating in a match: 2.47 · Mirage
Maps in detail
from the last 279 matchesCompared with players on the same level who have at least 15 matches on the map.
How koreets_v plays
Across 279 matches koreets_v averages K/R 0.76, ADR 81.5 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 48% headshots. The strongest map is Ancient with a 61% win rate in 44 matches. In 116 of 279 matches the rating was 1.10 or higher (42%), in 103 it was below 0.90. In 216 matches with detailed stats: 47 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. koreets_v loses the most ELO on Dust 2 (−80 ELO, win rate 48%). Things go best on Ancient (+55 ELO, win rate 61%). Improved over the last three months: Rating +0.07, Win rate +3 pp, ELO +94. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.76, ADR at 82.1. Last 30 days: 60 matches, win rate 58%, net ELO +20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.