kop4ra

Malta
111 matches tracked
Last updated:

How does kop4ra play?

Rating 1.00 K/R 0.72 ADR 77.3 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 111 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 32% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 3%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so just below the average (48%).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.00+0.03 · Ø 0.97 better than 50%
Pistol kills per match 2.6
Knife kills 6 in 111 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.6%+0.8 pp · Ø 12.8% better than 64%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 9x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71
▼ Got worse
Rating −0.07, ADR −4.5, Headshots −6 pp, Win rate −21 pp, ELO −59

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74). Right on the average (0.71).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −75 ELO
22 matches · 36% win rate
On Dust 2 −50 ELO
28 matches · 43% win rate
On Wednesdays ±0 ELO, win rate 41%

kop4ra loses the most ELO from match 5 of the day: −75 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Nuke
  2. Highest rating in a match: 2.30 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
43% better than 27%
0.69 better than 33%
76.2 better than 31%
0.96 better than 33%
47% of 131 duels better than 30%
30% of 23 situations better than 30%
Mirage28
64% better than 90%
0.72 better than 47%
77.0 better than 36%
1.00 better than 47%
51% of 96 duels right on the average
22% of 23 situations better than 10%
Anubis20
30% better than 3%
0.72 right on the average
78.1 better than 41%
0.98 better than 42%
48% of 85 duels better than 38%
38% of 21 situations better than 46%
Ancient10
60% -
0.75 -
77.1 -
1.07-
43% of 35 duels -
36% of 11 situations -
Nuke9
22% -
0.82 -
86.7 -
1.15-
53% of 32 duels -
0% of 4 situations -
Inferno8
50% -
0.64 -
70.4 -
0.91-
52% of 33 duels -
0% of 1 situations -
Cache7
71% -
0.74 -
78.1 -
1.07-
39% of 23 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kop4ra plays

Across 111 matches kop4ra averages K/R 0.72, ADR 77.3 and a rating of 1.00. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 8 players. Averages 15.8 kills per match with 47% headshots. The strongest map is Mirage with a 64% win rate in 28 matches. In 36 of 111 matches the rating was 1.10 or higher (32%), in 39 it was below 0.90. In 70 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. kop4ra loses the most ELO from match 5 of the day (−75 ELO, win rate 36%). Things go best on Mirage (+4 ELO, win rate 64%). Match no. 1 of the day goes best: 53% win rate, +2 ELO. Got weaker: Rating −0.07, ADR −4.5, Headshots −6 pp, Win rate −21 pp, ELO −59. Unchanged in recent months: K/R at 0.71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.