kontr-stirk

Finland
On FACEIT since 2021 356 matches tracked 104 matches in 30 days
ELO ▲ 273
3,260
30-day peak: 3,321
Rank EU ▲ 1,203 places
#2,890
Finland #64 in Finland
30 days · prev. #4,093 · best #2,498
Last updated:

How does kontr-stirk play?

Rating 0.94 (from 353 matches) K/R 0.65 ADR 71.2 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 353 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

37% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.7+0.2 · Ø 1.5 better than 62%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.95−0.10 · Ø 1.05 better than 10%
Pistol kills per match 2.6
Knife kills 4 in 354 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 13%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 1.9−0.5 · Ø 2.4 better than 5%
4Ks and aces 29x 4K, 2 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 16%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 89%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.9, ELO +268
= Stayed the same
Headshots at 54%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.66 (at the start 0.61). Clearly below the average (0.74).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −163 ELO
64 matches · 45% win rate
On Ancient −131 ELO
66 matches · 48% win rate
On Sundays +108 ELO, win rate 48%

kontr-stirk loses the most ELO in match 1 of the day: −163 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.15 · Mirage
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
58% better than 64%
0.63 better than 5%
70.1 better than 5%
0.92 better than 9%
45% of 358 duels better than 11%
44% of 90 situations better than 67%
Dust 281
57% better than 58%
0.64 better than 7%
71.1 better than 6%
0.94 better than 12%
47% of 267 duels better than 21%
33% of 55 situations better than 33%
Ancient66
48% better than 26%
0.69 better than 18%
73.7 better than 11%
0.99 better than 26%
43% of 204 duels better than 8%
47% of 47 situations better than 74%
Cache39
46% better than 12%
0.64 better than 3%
71.1 better than 2%
0.90 better than 2%
47% of 129 duels better than 14%
22% of 36 situations better than 13%
Anubis25
48% better than 27%
0.69 better than 20%
72.7 better than 9%
0.96 better than 18%
49% of 85 duels better than 30%
23% of 13 situations better than 15%
Inferno25
56% better than 30%
0.66 better than 7%
68.5 better than 1%
0.98 better than 14%
52% of 75 duels better than 27%
36% of 22 situations better than 45%
Nuke5
40% -
0.65 -
69.3 -
0.89-
21% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kontr-stirk plays

Across 354 matches kontr-stirk averages K/R 0.65 and ADR 71.2; the rating across the 353 rated matches is 0.94. Most room to improve: Damage per round (ADR) at 71.2, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 14.2 kills per match with 54% headshots. The strongest map is Mirage with a 58% win rate in 113 matches. In 97 of 353 matches the rating was 1.10 or higher (27%), in 159 it was below 0.90. In 271 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. kontr-stirk loses the most ELO in match 1 of the day (−163 ELO, win rate 45%). Things go best on Mirage (+262 ELO, win rate 58%). Match no. 2 of the day goes best: 61% win rate, +104 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.9, ELO +268. Unchanged in recent months: Headshots at 54%, Win rate at 54%. Last 30 days: 104 matches, win rate 56%, net ELO −245.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.