komue

Mongolia
On FACEIT since 2024 64 matches tracked 23 matches in 30 days
ELO
2,047
Peak across the last 64 matches: 2,047
Rank SEA ▲ 1,598 places
#5,478
Mongolia #1,482 in Mongolia
30 days · prev. #7,076 · best #4,722
Last updated:

How does komue play?

Rating 1.25 K/R 0.90 ADR 93.9 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 64 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 33% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Strength
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.25+0.22 · Ø 1.03 better than 95%
Pistol kills per match 4.3
Knife kills 6 in 64 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.1%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 97%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 99%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 7x 4K, 3 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +82
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.06, Rating −0.11, ADR −7.3, Win rate −10 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Best month: October 2026 with 0.96. Last 3 months: 0.88 (at the start 0.94). Well above the average (0.74).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.12 · Mirage
  3. Most kills in a match: 50 · Dust 2

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
54% better than 63%
0.93 better than 98%
94.1 better than 95%
1.26 better than 96%
67% of 106 duels better than 99%
10% of 20 situations better than 2%
Dust 215
33% better than 5%
0.98 better than 99%
104.8 better than 99%
1.39 better than 99%
70% of 53 duels better than 99%
35% of 20 situations better than 42%
Anubis7
57% -
0.75 -
78.5 -
1.06-
46% of 24 duels -
25% of 4 situations -
Ancient6
67% -
0.85 -
88.3 -
1.25-
57% of 30 duels -
50% of 2 situations -
Inferno5
40% -
0.98 -
107.7 -
1.36-
75% of 24 duels -
80% of 5 situations -
Nuke3
33% -
0.64 -
76.4 -
0.85-
40% of 10 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How komue plays

Across 64 matches komue averages K/R 0.90, ADR 93.9 and a rating of 1.25. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 20.2 kills per match with 55% headshots. The strongest map is Mirage with a 54% win rate in 26 matches. In 40 of 64 matches the rating was 1.10 or higher (63%), in 10 it was below 0.90. In 43 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: October 2026 at 1.35. Things go best in match 1 of the day (+7 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +7 ELO. Improved over the last three months: ELO +82. Got weaker: K/R −0.06, Rating −0.11, ADR −7.3, Win rate −10 pp. Unchanged in recent months: Headshots at 56%. Last 30 days: 23 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.