kompozitor_
Name history of kompozitor_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does kompozitor_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average21% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.99 K/D and so just below the average (1.03).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).
Utility and deaths
Weakness2.3 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.73. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.04. Last 3 months unchanged at 0.99. Slightly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 80.5. Last 3 months: 78.4 (at the start 79.8). Just below the average (80.7).
Share of headshot kills
Best month: September 2026 with 53%. Last 3 months: 51% (at the start 49%). Just above the average (50%).
Matches won (win rate)
Best month: July 2026 with 50%. Last 3 months: 42% (at the start 50%). Well below the average (50%).
Best month: August 2026 with 2,375.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 26%.
Patterns
From the last 80 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
kompozitor_ loses the most ELO on Dust 2: −1 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Ancient
- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 1.70 · Dust 2
Maps in detail
from the last 80 matchesCompared with players on the same level who have at least 15 matches on the map.
How kompozitor_ plays
Across 80 matches kompozitor_ averages K/R 0.71, ADR 78.8 and a rating of 0.99. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Ancient with a 54% win rate in 13 matches. In 25 of 80 matches the rating was 1.10 or higher (31%), in 31 it was below 0.90. In 60 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: October 2026 at 1.04. kompozitor_ loses the most ELO on Dust 2 (−1 ELO, win rate 50%). Things go best on Mirage (+49 ELO, win rate 44%). Match no. 1 of the day goes best: 55% win rate, +23 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 78.4. Last 30 days: 40 matches, win rate 45%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.