komoroo

Poland
On FACEIT since 2020 204 matches tracked 46 matches in 30 days
ELO ▲ 83
3,013
30-day peak: 3,013
Rank EU ▲ 2,225 places
#7,546
Poland #378 in Poland
30 days · prev. #9,771 · best #7,546
Last updated:

How does komoroo play?

Rating 0.86 K/R 0.62 ADR 72.4 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 204 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 25% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 47%−5 pp · Ø 52% better than 10%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 49%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 2%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so well below the average (1.06).

Headshot rate 51%−2 pp · Ø 53% better than 37%
AWP share of kills 7%−5 pp · Ø 12% better than 43%
K/D 0.84−0.22 · Ø 1.06 better than 1%
Pistol kills per match 2.1
Knife kills 4 in 204 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.6%).

2K rounds 11.0%−2.6 pp · Ø 13.6% better than 3%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 1.9−0.5 · Ø 2.4 better than 4%
4Ks and aces 18x 4K, 1 ace in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (3.9).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 6.6+2.7 · Ø 3.9 better than 96%
Enemies flashed per round 0.54+0.22 · Ø 0.32 better than 94%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether komoroo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 204 matches, all from the last 3 months.

Kills per round (K/R)

0.61
AugSepOct

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
23 matches · 35% win rate
On Mirage −2 ELO
70 matches · 47% win rate
Between 18:00 and 24:00 −60 ELO, win rate 44%
On Wednesdays −301 ELO, win rate 17%

komoroo loses the most ELO on Dust 2: −91 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Inferno
  2. Most kills in a match: 27 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
47% better than 18%
0.59 better than 1%
69.8 better than 4%
0.82 better than 1%
46% of 303 duels better than 15%
36% of 28 situations better than 41%
Ancient44
55% better than 47%
0.62 better than 3%
74.6 better than 13%
0.86 better than 3%
48% of 237 duels better than 23%
45% of 22 situations better than 69%
Anubis31
65% better than 80%
0.65 better than 9%
72.2 better than 7%
0.90 better than 7%
48% of 130 duels better than 25%
43% of 14 situations better than 61%
Nuke24
50% better than 23%
0.68 better than 11%
74.8 better than 13%
0.95 better than 10%
53% of 107 duels right on the average
44% of 18 situations better than 62%
Dust 223
35% better than 3%
0.55 better than 1%
66.7 better than 1%
0.76 better than 1%
35% of 88 duels better than 1%
27% of 15 situations better than 19%
Inferno12
75% -
0.72 -
85.1 -
1.02-
56% of 57 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How komoroo plays

Across 204 matches komoroo averages K/R 0.62, ADR 72.4 and a rating of 0.86. Biggest strength: Utility damage per round at 6.6, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rating at 0.86, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 13.7 kills per match with 51% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 32 of 204 matches the rating was 1.10 or higher (16%), in 120 it was below 0.90. In 204 matches with detailed stats: 18 4Ks and 1 ace. komoroo loses the most ELO on Dust 2 (−91 ELO, win rate 35%). Things go best in match 1 of the day (+114 ELO, win rate 61%). Match no. 3 of the day goes best: 63% win rate, +90 ELO. Last 30 days: 46 matches, win rate 52%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.