komikato

Russia
On FACEIT since 2021 76 matches tracked 35 matches in 30 days
ELO ▼ 83
2,356
30-day peak: 2,464
Rank EU
#84,089
Russia #23,608 in Russia
Last updated:

How does komikato play?

Rating 1.11 K/R 0.78 ADR 84.6 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 76 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 3.6
Knife kills 1 in 76 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 17x 4K, 1 ace in 76 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 97%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 90%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether komikato is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 76 matches, all from the last 3 months.

Kills per round (K/R)

0.84
SepOct

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Highest rating in a match: 1.92 · Nuke
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
50% better than 42%
0.77 better than 62%
82.5 better than 57%
1.10 better than 69%
54% of 89 duels better than 66%
30% of 20 situations better than 27%
Dust 223
57% better than 69%
0.84 better than 86%
90.6 better than 87%
1.18 better than 86%
58% of 90 duels better than 83%
54% of 24 situations better than 87%
Ancient9
44% -
0.62 -
74.4 -
0.87-
55% of 31 duels -
43% of 7 situations -
Anubis8
25% -
0.67 -
76.6 -
0.96-
47% of 32 duels -
43% of 7 situations -
Nuke4
75% -
0.99 -
100.5 -
1.36-
83% of 18 duels -
14% of 7 situations -
Cache3
67% -
1.02 -
90.5 -
1.45-
71% of 14 duels -
0% of 1 situations -
Inferno3
33% -
0.76 -
84.1 -
1.14-
64% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How komikato plays

Across 76 matches komikato averages K/R 0.78, ADR 84.6 and a rating of 1.11. Biggest strength: Utility damage per round at 7.2, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 41% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 38 of 76 matches the rating was 1.10 or higher (50%), in 25 it was below 0.90. In 76 matches with detailed stats: 17 4Ks and 1 ace. Things go best on Mirage (+25 ELO, win rate 50%). Last 30 days: 35 matches, win rate 37%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.