komandant_2

LI
124 matches tracked 60 matches in 30 days
Last updated:

How does komandant_2 play?

Rating 1.09 K/R 0.78 ADR 82.0 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average.
Multi-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 6

Compared with 931 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 15%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so clearly above the average (0.99).

Headshot rate 46%+1 pp · Ø 45% better than 57%
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 1.09+0.10 · Ø 0.99 better than 89%
Pistol kills per match 2.4
Knife kills 7 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.1%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 82%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 70%
MVPs per match 2.4+0.2 · Ø 2.2 better than 79%
4Ks and aces 22x 4K, 3 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.26).

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 1.1−3.0 · Ø 4.1 better than 2%
Enemies flashed per round 0.04−0.22 · Ø 0.26 better than 2%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 6 average
Whether komandant_2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 108 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.78
JulAugSepOct

Best month: July 2026 with 0.83.

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
20 matches · 35% win rate
On Ancient −17 ELO
20 matches · 60% win rate
Between 0:00 and 6:00 −19 ELO, win rate 44%

komandant_2 loses the most ELO on Dust 2: −30 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Ancient
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
58% better than 80%
0.81 better than 89%
85.0 better than 81%
1.12 better than 87%
53% of 161 duels better than 68%
38% of 29 situations better than 55%
Anubis26
54% better than 60%
0.76 better than 75%
82.0 better than 67%
1.05 better than 75%
50% of 102 duels better than 54%
29% of 21 situations better than 30%
Ancient20
60% better than 77%
0.84 better than 97%
84.3 better than 78%
1.19 better than 97%
57% of 99 duels better than 88%
37% of 19 situations better than 48%
Dust 220
35% better than 8%
0.74 better than 66%
77.6 better than 45%
1.02 better than 64%
43% of 95 duels better than 16%
17% of 12 situations better than 7%
Inferno10
50% -
0.72 -
74.5 -
0.97-
58% of 26 duels -
17% of 6 situations -
Nuke6
50% -
0.73 -
72.1 -
0.99-
35% of 20 duels -
50% of 4 situations -
Cache4
75% -
0.91 -
98.2 -
1.32-
60% of 5 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How komandant_2 plays

Across 124 matches komandant_2 averages K/R 0.78, ADR 82.0 and a rating of 1.09. Biggest strength: Rating at 1.09, better than 90% of level 6 players. Most room to improve: Utility damage per round at 1.1, better than only 2% of level 6 players. Averages 17.1 kills per match with 46% headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 59 of 124 matches the rating was 1.10 or higher (48%), in 40 it was below 0.90. In 103 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.18. komandant_2 loses the most ELO on Dust 2 (−30 ELO, win rate 35%). Things go best in match 3 of the day (+31 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +31 ELO. Last 30 days: 60 matches, win rate 57%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.