koluna7

Poland
On FACEIT since 2025 256 matches tracked 35 matches in 30 days
Last updated:

How does koluna7 play?

Rating 0.93 (from 237 matches) K/R 0.66 ADR 74.3 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 237 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 33%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 0.91−0.09 · Ø 1.00 better than 16%
Pistol kills per match 2.5
Knife kills 3 in 256 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 15%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 23x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.65, Rating at 0.94, ADR at 73.8
▼ Got worse
Win rate −6 pp, ELO −235

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.73).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
78 matches · 45% win rate
In match 4 of the day −23 ELO
27 matches · 33% win rate
On Wednesdays +31 ELO, win rate 41%

koluna7 loses the most ELO on Mirage: −52 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Ancient
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
45% better than 30%
0.63 better than 12%
71.4 better than 14%
0.90 better than 17%
47% of 387 duels better than 31%
40% of 42 situations better than 55%
Dust 264
52% better than 54%
0.64 better than 12%
71.6 better than 12%
0.90 better than 13%
43% of 314 duels better than 14%
34% of 29 situations better than 42%
Inferno29
62% better than 80%
0.65 better than 14%
77.0 better than 29%
0.89 better than 10%
49% of 125 duels better than 34%
25% of 12 situations better than 19%
Ancient28
57% better than 70%
0.71 better than 37%
80.1 better than 47%
0.98 better than 36%
44% of 142 duels better than 14%
46% of 13 situations better than 69%
Anubis26
62% better than 82%
0.74 right on the average
81.6 better than 56%
1.03 better than 54%
54% of 127 duels better than 66%
60% of 5 situations better than 92%
Nuke18
50% better than 36%
0.73 better than 35%
75.7 better than 18%
1.05 better than 48%
46% of 74 duels better than 19%
45% of 11 situations better than 64%
Cache12
25% -
0.64 -
72.1 -
0.82-
55% of 42 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How koluna7 plays

Across 256 matches koluna7 averages K/R 0.66 and ADR 74.3; the rating across the 237 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 43%, better than 77% of level 9 players. Most room to improve: Rating at 0.93, better than only 17% of level 9 players. Averages 14.1 kills per match with 52% headshots. The strongest map is Inferno with a 62% win rate in 29 matches. In 61 of 237 matches the rating was 1.10 or higher (26%), in 122 it was below 0.90. In 154 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: June 2026 at 0.98. koluna7 loses the most ELO on Mirage (−52 ELO, win rate 45%). Things go best on Inferno (+114 ELO, win rate 62%). Match no. 1 of the day goes best: 58% win rate, +91 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −6 pp, ELO −235. Unchanged in recent months: K/R at 0.65, Rating at 0.94, ADR at 73.8. Last 30 days: 35 matches, win rate 54%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.