kolshchik

USA
On FACEIT since 2022 236 matches tracked 54 matches in 30 days
Last updated:

How does kolshchik play?

Rating 1.04 K/R 0.76 ADR 80.8 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 236 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.9
Knife kills 2 in 236 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.3%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 37x 4K, 4 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 81.2, Win rate at 52%
▼ Got worse
ELO −141

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −65 ELO
70 matches · 43% win rate
On Nuke −57 ELO
26 matches · 54% win rate
Between 18:00 and 24:00 −77 ELO, win rate 38%
On Mondays ±0 ELO, win rate 45%

kolshchik loses the most ELO from match 5 of the day: −65 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 2.53 · Nuke

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
57% better than 70%
0.78 better than 71%
83.7 better than 67%
1.07 better than 66%
54% of 343 duels better than 69%
38% of 47 situations right on the average
Dust 252
56% better than 66%
0.76 better than 60%
78.5 better than 38%
1.05 better than 56%
54% of 209 duels better than 64%
21% of 29 situations better than 11%
Anubis36
42% better than 19%
0.74 right on the average
81.3 better than 54%
1.00 better than 39%
47% of 178 duels better than 25%
38% of 16 situations right on the average
Ancient32
44% better than 24%
0.73 better than 43%
78.2 better than 32%
1.00 better than 39%
52% of 127 duels better than 55%
20% of 15 situations better than 10%
Nuke26
54% right on the average
0.74 better than 41%
77.5 better than 24%
1.01 better than 34%
53% of 90 duels right on the average
33% of 9 situations better than 33%
Inferno9
67% -
0.82 -
86.1 -
1.19-
67% of 43 duels -
33% of 6 situations -
Cache6
17% -
0.77 -
78.0 -
1.07-
44% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kolshchik plays

Across 236 matches kolshchik averages K/R 0.76, ADR 80.8 and a rating of 1.04. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Mirage with a 57% win rate in 75 matches. In 103 of 236 matches the rating was 1.10 or higher (44%), in 86 it was below 0.90. In 168 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: September 2026 at 1.07. kolshchik loses the most ELO from match 5 of the day (−65 ELO, win rate 43%). Things go best on Dust 2 (+127 ELO, win rate 56%). Match no. 1 of the day goes best: 64% win rate, +2 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: ELO −141. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 81.2, Win rate at 52%. Last 30 days: 54 matches, win rate 56%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.