kolores

Belarus
On FACEIT since 2018 176 matches tracked 47 matches in 30 days
Last updated:

How does kolores play?

Rating 0.91 K/R 0.65 ADR 72.9 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 176 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 33%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.90−0.15 · Ø 1.05 better than 4%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.8% of rounds and so well below the average (13.6%).

2K rounds 9.8%−3.8 pp · Ø 13.6% better than 1%
3K rounds 3.7%−0.6 pp · Ø 4.3% better than 26%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 2x 4K, 0 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.15−0.17 · Ø 0.32 better than 8%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +263
= Stayed the same
Headshots at 49%, Win rate at 55%
▼ Got worse
K/R −0.08, Rating −0.12, ADR −8.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.62 (at the start 0.70). Well below the average (0.75).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −48 ELO
21 matches · 52% win rate
On Nuke −21 ELO
20 matches · 50% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 43%
On Thursdays −27 ELO, win rate 43%

kolores loses the most ELO on Cache: −48 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.84 · Mirage

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
54% better than 54%
0.64 better than 7%
71.6 better than 8%
0.90 better than 7%
48% of 279 duels better than 25%
40% of 35 situations better than 55%
Ancient32
69% better than 92%
0.72 better than 31%
80.9 better than 42%
1.01 better than 35%
57% of 156 duels better than 77%
36% of 11 situations better than 45%
Cache21
52% better than 33%
0.67 better than 9%
73.3 better than 6%
0.91 better than 5%
52% of 81 duels better than 36%
56% of 9 situations better than 85%
Nuke20
50% better than 29%
0.68 better than 14%
73.1 better than 11%
0.94 better than 11%
45% of 64 duels better than 11%
29% of 7 situations better than 25%
Dust 214
64% -
0.60 -
69.2 -
0.79-
48% of 67 duels -
50% of 8 situations -
Inferno11
36% -
0.64 -
67.2 -
0.86-
38% of 52 duels -
60% of 5 situations -
Anubis8
50% -
0.57 -
67.2 -
0.77-
40% of 30 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kolores plays

Across 176 matches kolores averages K/R 0.65, ADR 72.9 and a rating of 0.91. Most room to improve: Rating at 0.91, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 13.9 kills per match with 49% headshots. The strongest map is Ancient with a 69% win rate in 32 matches. In 41 of 176 matches the rating was 1.10 or higher (23%), in 81 it was below 0.90. In 95 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 0.98. kolores loses the most ELO on Cache (−48 ELO, win rate 52%). Things go best on Mirage (+85 ELO, win rate 54%). Improved over the last three months: ELO +263. Got weaker: K/R −0.08, Rating −0.12, ADR −8.2. Unchanged in recent months: Headshots at 49%, Win rate at 55%. Last 30 days: 47 matches, win rate 49%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.