kojiro7

South Korea
131 matches tracked 34 matches in 30 days
Last updated:

How does kojiro7 play?

Rating 0.93 K/R 0.69 ADR 74.4 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 131 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 11%−11 pp · Ø 22% better than 5%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 0.93−0.07 · Ø 1.00 better than 22%
Pistol kills per match 2.2
Knife kills 1 in 131 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 13x 4K, 1 ace in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 2%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 91%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
Whether kojiro7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 131 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: October 2026 with 0.77.

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −78 ELO
29 matches · 31% win rate
On Anubis −48 ELO
38 matches · 39% win rate
Between 0:00 and 6:00 −62 ELO, win rate 39%
On Saturdays +1 ELO, win rate 40%

kojiro7 loses the most ELO in match 1 of the day: −78 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Highest rating in a match: 1.85 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis38
39% better than 15%
0.74 right on the average
78.3 better than 39%
1.00 better than 43%
49% of 129 duels better than 39%
36% of 28 situations better than 47%
Dust 237
62% better than 85%
0.66 better than 19%
74.3 better than 22%
0.90 better than 13%
43% of 139 duels better than 14%
45% of 29 situations better than 72%
Ancient16
31% better than 3%
0.63 better than 8%
69.1 better than 5%
0.84 better than 4%
36% of 55 duels better than 1%
38% of 8 situations right on the average
Inferno13
46% -
0.63 -
70.6 -
0.88-
35% of 43 duels -
67% of 3 situations -
Mirage13
23% -
0.74 -
78.2 -
1.01-
51% of 37 duels -
25% of 8 situations -
Nuke7
43% -
0.62 -
65.7 -
0.85-
27% of 26 duels -
33% of 3 situations -
Cache5
60% -
0.76 -
79.2 -
1.04-
50% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kojiro7 plays

Across 131 matches kojiro7 averages K/R 0.69, ADR 74.4 and a rating of 0.93. Most room to improve: Utility hit rate at 23%, better than only 2% of level 9 players. Averages 14.9 kills per match with 49% headshots. The strongest map is Dust 2 with a 62% win rate in 37 matches. In 38 of 131 matches the rating was 1.10 or higher (29%), in 62 it was below 0.90. In 131 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. kojiro7 loses the most ELO in match 1 of the day (−78 ELO, win rate 31%). Last 30 days: 34 matches, win rate 47%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.