koj1oo

South Korea
On FACEIT since 2018 205 matches tracked 86 matches in 30 days
ELO ▲ 51
2,156
30-day peak: 2,156
Rank EU
#154,164
South Korea #2,088 in South Korea
Last updated:

How does koj1oo play?

Rating 1.15 K/R 0.82 ADR 87.4 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 205 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.18+0.16 · Ø 1.02 better than 90%
Pistol kills per match 3.1
Knife kills 6 in 205 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.3%).

2K rounds 16.2%+2.9 pp · Ø 13.3% better than 94%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 18x 4K, 7 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, Rating at 1.16, ADR at 88.0, Win rate at 50%
▼ Got worse
Headshots −3 pp, ELO −55

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −70 ELO
63 matches · 43% win rate
On Dust 2 −28 ELO
33 matches · 48% win rate
On Saturdays +30 ELO, win rate 38%

koj1oo loses the most ELO in match 1 of the day: −70 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.22 · Nuke
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis60
45% better than 27%
0.80 better than 81%
87.3 better than 84%
1.10 better than 74%
56% of 311 duels better than 77%
26% of 39 situations better than 24%
Mirage49
51% better than 48%
0.83 better than 86%
90.6 better than 90%
1.15 better than 85%
57% of 245 duels better than 83%
32% of 28 situations better than 31%
Dust 233
48% better than 38%
0.80 better than 77%
84.6 better than 68%
1.13 better than 79%
55% of 165 duels better than 71%
41% of 22 situations better than 61%
Nuke25
68% better than 89%
0.81 better than 68%
84.3 better than 58%
1.13 better than 69%
59% of 113 duels better than 81%
53% of 17 situations better than 82%
Ancient16
44% better than 24%
0.85 better than 91%
87.6 better than 79%
1.21 better than 94%
53% of 49 duels better than 60%
44% of 16 situations better than 66%
Cache13
77% -
0.92 -
87.5 -
1.37-
62% of 65 duels -
43% of 7 situations -
Inferno7
14% -
0.91 -
93.6 -
1.29-
52% of 23 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How koj1oo plays

Across 205 matches koj1oo averages K/R 0.82, ADR 87.4 and a rating of 1.15. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 44% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 109 of 205 matches the rating was 1.10 or higher (53%), in 42 it was below 0.90. In 143 matches with detailed stats: 18 4Ks and 7 aces. Best month by rating: October 2026 at 1.20. koj1oo loses the most ELO in match 1 of the day (−70 ELO, win rate 43%). Things go best on Mirage (+42 ELO, win rate 51%). Match no. 4 of the day goes best: 61% win rate, +30 ELO. Got weaker: Headshots −3 pp, ELO −55. Unchanged in recent months: K/R at 0.83, Rating at 1.16, ADR at 88.0, Win rate at 50%. Last 30 days: 86 matches, win rate 51%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.