koggaNz

Ukraine
On FACEIT since 2015 343 matches tracked 35 matches in 30 days
ELO ▲ 7
3,224
30-day peak: 3,247
Rank EU ▼ 74 places
#3,354
Ukraine #216 in Ukraine
30 days · prev. #3,280 · best #3,207
Last updated:

How does koggaNz play?

Rating 1.07 K/R 0.74 ADR 80.2 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 343 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.8+0.3 · Ø 1.5 better than 72%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 2.6
Knife kills 1 in 343 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 53%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 43x 4K, 7 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.48+0.16 · Ø 0.32 better than 88%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +257
= Stayed the same
Rating at 1.06, ADR at 79.8, Headshots at 55%, Win rate at 60%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −113 ELO
65 matches · 55% win rate
On Anubis −1 ELO
65 matches · 57% win rate
Between 12:00 and 18:00 −123 ELO, win rate 54%
On Saturdays +121 ELO, win rate 55%

koggaNz loses the most ELO in match 2 of the day: −113 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Longest win streak: 14 wins in a row · Anubis
  3. Highest rating in a match: 2.90 · Dust 2

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
56% better than 55%
0.69 better than 18%
76.4 better than 21%
1.00 better than 27%
48% of 383 duels better than 23%
35% of 68 situations better than 37%
Dust 2103
65% better than 84%
0.78 better than 60%
85.0 better than 64%
1.13 better than 67%
52% of 338 duels better than 47%
35% of 51 situations better than 38%
Anubis65
57% better than 57%
0.79 better than 67%
82.8 better than 56%
1.11 better than 64%
50% of 216 duels better than 35%
43% of 46 situations better than 61%
Inferno37
59% better than 37%
0.74 better than 33%
77.0 better than 16%
1.08 better than 37%
50% of 114 duels better than 18%
50% of 18 situations better than 75%
Nuke7
57% -
0.75 -
79.0 -
1.05-
45% of 22 duels -
25% of 4 situations -
Ancient5
60% -
0.61 -
73.0 -
0.84-
28% of 18 duels -
20% of 5 situations -
Testouille4
100% -
0.70 -
81.2 -
1.01-
44% of 18 duels -
13% of 8 situations -
Wm_taco_d4
75% -
0.68 -
74.9 -
0.95-
61% of 18 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How koggaNz plays

Across 343 matches koggaNz averages K/R 0.74, ADR 80.2 and a rating of 1.07. Biggest strength: Deaths per round at just 67% (lower is better), better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 55% headshots. The strongest map is Dust 2 with a 65% win rate in 103 matches. In 142 of 343 matches the rating was 1.10 or higher (41%), in 111 it was below 0.90. In 274 matches with detailed stats: 43 4Ks and 7 aces. Best month by rating: August 2026 at 1.11. koggaNz loses the most ELO in match 2 of the day (−113 ELO, win rate 55%). Things go best from match 5 of the day (+123 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +123 ELO. Improved over the last three months: ELO +257. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.06, ADR at 79.8, Headshots at 55%, Win rate at 60%. Last 30 days: 35 matches, win rate 63%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.