koga

USA
On FACEIT since 2015 396 matches tracked 18 matches in 30 days
ELO ▲ 114
2,968
30-day peak: 3,028
Rank NA ▼ 67 places
#294
USA #166 in USA
30 days · prev. #227 · best #227
Last updated:

How does koga play?

Rating 1.08 (from 258 matches) K/R 0.79 ADR 89.0 from 396 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 258 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 25%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 2.8 from the last 258

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.6%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 80%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 55%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 37x 4K, 4 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +7 pp, Win rate +3 pp, ELO +68
= Stayed the same
K/R at 0.80, Rating at 1.08, ADR at 89.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −175 ELO
22 matches · 36% win rate
On Mirage −82 ELO
109 matches · 52% win rate
Between 0:00 and 6:00 −17 ELO, win rate 48%
On Wednesdays +74 ELO, win rate 46%

koga loses the most ELO on Anubis: −175 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
52% better than 43%
0.85 better than 87%
94.7 better than 94%
1.14 better than 76%
55% of 558 duels better than 67%
25% of 52 situations better than 14%
Dust 249
55% better than 56%
0.74 better than 43%
85.5 better than 69%
1.00 better than 29%
48% of 227 duels better than 27%
31% of 29 situations better than 28%
Ancient42
55% better than 54%
0.82 better than 78%
91.5 better than 86%
1.13 better than 74%
58% of 172 duels better than 81%
39% of 28 situations better than 52%
Anubis22
36% better than 6%
0.65 better than 8%
74.3 better than 13%
0.90 better than 6%
51% of 90 duels better than 42%
25% of 8 situations better than 19%
Cache14
64% -
0.77 -
87.4 -
1.07-
43% of 63 duels -
14% of 7 situations -
Inferno11
64% -
0.86 -
94.2 -
1.17-
66% of 38 duels -
38% of 8 situations -
Nuke11
55% -
0.71 -
79.6 -
0.97-
51% of 49 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How koga plays

Across 396 matches koga averages K/R 0.79 and ADR 89.0; the rating across the 258 rated matches is 1.08. Biggest strength: Damage per round (ADR) at 89.0, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 54% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 116 of 258 matches the rating was 1.10 or higher (45%), in 78 it was below 0.90. In 210 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: September 2026 at 1.13. koga loses the most ELO on Anubis (−175 ELO, win rate 36%). Things go best in match 2 of the day (+152 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +152 ELO. Improved over the last three months: Headshots +7 pp, Win rate +3 pp, ELO +68. Unchanged in recent months: K/R at 0.80, Rating at 1.08, ADR at 89.5. Last 30 days: 18 matches, win rate 61%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.