kodirowvv

Zambia
173 matches tracked 15 matches in 30 days
Last updated:

How does kodirowvv play?

Rating 1.01 K/R 0.74 ADR 83.3 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 173 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 19%+9 pp · Ø 10% better than 86%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.6
Knife kills 5 in 173 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 59%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 17x 4K, 4 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.3).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.6+2.3 · Ø 4.3 better than 92%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 62%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Headshots at 53%
▼ Got worse
Rating −0.05, ADR −4.6, Win rate −12 pp, ELO −134

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.73 (at the start 0.76). Right on the average (0.73).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −111 ELO
52 matches · 33% win rate
In match 3 of the day −51 ELO
32 matches · 41% win rate
Between 6:00 and 12:00 −20 ELO, win rate 45%
On Wednesdays −50 ELO, win rate 34%

kodirowvv loses the most ELO on Mirage: −111 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Longest win streak: 14 wins in a row · Nuke
  3. Most kills in a match: 44 · Nuke

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
33% better than 6%
0.71 better than 41%
80.1 better than 53%
0.96 better than 33%
49% of 237 duels better than 43%
42% of 24 situations better than 61%
Dust 248
67% better than 93%
0.77 better than 73%
87.0 better than 83%
1.06 better than 69%
54% of 252 duels better than 71%
50% of 30 situations better than 81%
Ancient23
52% right on the average
0.77 better than 69%
88.4 better than 87%
1.05 better than 65%
54% of 99 duels better than 67%
29% of 14 situations better than 26%
Anubis21
48% better than 38%
0.77 better than 69%
88.3 better than 84%
1.03 better than 54%
51% of 101 duels right on the average
20% of 10 situations better than 13%
Nuke12
50% -
0.66 -
66.9 -
0.96-
42% of 52 duels -
29% of 7 situations -
Cache9
67% -
0.62 -
76.9 -
0.89-
53% of 38 duels -
100% of 4 situations -
Inferno7
43% -
0.80 -
88.6 -
1.11-
43% of 35 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kodirowvv plays

Across 173 matches kodirowvv averages K/R 0.74, ADR 83.3 and a rating of 1.01. Biggest strength: Utility damage per round at 6.6, better than 92% of level 9 players. Averages 16.4 kills per match with 53% headshots. The strongest map is Dust 2 with a 67% win rate in 48 matches. In 66 of 173 matches the rating was 1.10 or higher (38%), in 72 it was below 0.90. In 114 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: September 2026 at 1.10. kodirowvv loses the most ELO on Mirage (−111 ELO, win rate 33%). Things go best from match 5 of the day (−23 ELO, win rate 57%). Match no. 2 of the day goes best: 58% win rate, −25 ELO. Got weaker: Rating −0.05, ADR −4.6, Win rate −12 pp, ELO −134. Unchanged in recent months: K/R at 0.73, Headshots at 53%. Last 30 days: 15 matches, win rate 33%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.