kobruh

USA
On FACEIT since 2015 213 matches tracked 19 matches in 30 days
ELO ▼ 17
3,202
30-day peak: 3,245
Rank NA ▼ 9 places
#124
USA #70 in USA
30 days · prev. #115 · best #107
Last updated:

How does kobruh play?

Rating 1.28 (from 145 matches) K/R 0.89 ADR 91.5 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 144 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 62%+10 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−10 pp · Ø 42% better than 15%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (53%).

Headshot rate 35%−18 pp · Ø 53% better than 1%
AWP share of kills 46%+34 pp · Ø 12% better than 99%
K/D 1.35+0.30 · Ø 1.05 better than 96%
Pistol kills per match 3.3 from the last 144
Knife kills 2 in 144 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 91%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 30x 4K, 6 aces in 82 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 71%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.89, Rating at 1.29, ADR at 92.0
▼ Got worse
Win rate −7 pp, ELO −299

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months unchanged at 0.89. Well above the average (0.75).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −93 ELO
29 matches · 41% win rate
On Inferno −67 ELO
26 matches · 58% win rate
On Saturdays −6 ELO, win rate 46%

kobruh loses the most ELO in match 2 of the day: −93 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Highest rating in a match: 2.36 · Inferno
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
50% better than 31%
0.86 better than 87%
89.4 better than 81%
1.23 better than 88%
59% of 232 duels better than 81%
38% of 24 situations better than 46%
Mirage32
56% better than 55%
0.86 better than 87%
87.7 better than 75%
1.22 better than 88%
62% of 154 duels better than 93%
25% of 20 situations better than 13%
Inferno26
58% better than 36%
0.98 better than 94%
99.8 better than 89%
1.44 better than 95%
66% of 170 duels better than 91%
47% of 19 situations better than 70%
Anubis18
61% better than 71%
0.79 better than 67%
82.5 better than 55%
1.11 better than 65%
62% of 76 duels better than 92%
22% of 9 situations better than 14%
Cache12
75% -
0.92 -
93.8 -
1.40-
57% of 63 duels -
50% of 12 situations -
Nuke11
64% -
0.95 -
100.5 -
1.43-
66% of 68 duels -
14% of 7 situations -
Ancient7
29% -
0.73 -
71.9 -
1.06-
52% of 31 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kobruh plays

Across 213 matches kobruh averages K/R 0.89 and ADR 91.5; the rating across the 145 rated matches is 1.28. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 19.1 kills per match with 35% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 93 of 144 matches the rating was 1.10 or higher (65%), in 27 it was below 0.90. In 82 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: September 2026 at 1.31. kobruh loses the most ELO in match 2 of the day (−93 ELO, win rate 41%). Things go best from match 5 of the day (+138 ELO, win rate 62%). Match no. 1 of the day goes best: 63% win rate, −86 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −7 pp, ELO −299. Unchanged in recent months: K/R at 0.89, Rating at 1.29, ADR at 92.0. Last 30 days: 19 matches, win rate 42%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.