kobra-

Kosovo
On FACEIT since 2021 233 matches tracked 80 matches in 30 days
Last updated:

How does kobra- play?

Rating 1.09 (from 184 matches) K/R 0.82 ADR 89.9 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 184 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.5
Knife kills 5 in 233 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 53x 4K, 5 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, ADR at 90.1, Win rate at 49%
▼ Got worse
Rating −0.07, Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.98. Last 3 months unchanged at 0.82. Clearly above the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −105 ELO
67 matches · 49% win rate
On Dust 2 −77 ELO
56 matches · 46% win rate
On Thursdays −101 ELO, win rate 33%

kobra- loses the most ELO on Mirage: −105 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.41 · Inferno

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 40%
0.81 better than 78%
89.4 better than 85%
1.09 better than 67%
53% of 374 duels better than 60%
50% of 16 situations better than 82%
Dust 256
46% better than 28%
0.82 better than 81%
89.8 better than 86%
1.09 better than 66%
52% of 279 duels right on the average
17% of 24 situations better than 6%
Ancient39
49% better than 37%
0.79 better than 70%
89.7 better than 84%
1.08 better than 64%
52% of 236 duels right on the average
50% of 12 situations better than 80%
Inferno29
55% better than 54%
0.87 better than 90%
94.0 better than 92%
1.19 better than 82%
51% of 170 duels better than 34%
50% of 4 situations better than 79%
Anubis19
42% better than 17%
0.80 better than 75%
87.9 better than 81%
1.02 better than 43%
48% of 94 duels better than 26%
58% of 12 situations better than 92%
Nuke11
55% -
0.82 -
93.3 -
1.10-
51% of 69 duels -
0% of 5 situations -
Cache10
40% -
0.80 -
87.1 -
1.09-
45% of 77 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kobra- plays

Across 233 matches kobra- averages K/R 0.82 and ADR 89.9; the rating across the 184 rated matches is 1.09. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 58% headshots. The strongest map is Inferno with a 55% win rate in 29 matches. In 87 of 184 matches the rating was 1.10 or higher (47%), in 56 it was below 0.90. In 172 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: June 2026 at 1.20. kobra- loses the most ELO on Mirage (−105 ELO, win rate 49%). Things go best on Inferno (+30 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −19 ELO. Got weaker: Rating −0.07, Headshots −2 pp. Unchanged in recent months: K/R at 0.82, ADR at 90.1, Win rate at 49%. Last 30 days: 80 matches, win rate 49%, net ELO −104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.