kobeXgod

France
On FACEIT since 2019 361 matches tracked 107 matches in 30 days
ELO ▼ 116
2,209
30-day peak: 2,514
Rank EU
#131,838
France #2,492 in France
Last updated:

How does kobeXgod play?

Rating 1.03 (from 311 matches) K/R 0.72 ADR 79.3 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 311 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 32% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.6
Knife kills 2 in 361 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 49x 4K, 2 aces in 308 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 95%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.49, ADR +7.4, Win rate +9 pp, ELO +318
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −55 ELO
59 matches · 44% win rate
On Sundays +62 ELO, win rate 43%

kobeXgod loses the most ELO in match 2 of the day: −55 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 2.23 · Dust 2
  3. Most kills in a match: 47 · Ancient

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2152
49% better than 40%
0.72 better than 41%
78.1 better than 36%
1.03 right on the average
50% of 341 duels better than 42%
36% of 87 situations better than 47%
Ancient76
59% better than 72%
0.74 right on the average
83.5 better than 61%
1.05 better than 58%
54% of 241 duels better than 66%
46% of 50 situations better than 70%
Nuke45
40% better than 10%
0.76 right on the average
79.4 better than 34%
1.06 right on the average
49% of 87 duels better than 30%
36% of 33 situations better than 40%
Inferno36
56% better than 59%
0.71 better than 42%
79.3 better than 42%
1.02 better than 46%
58% of 91 duels better than 80%
50% of 14 situations better than 79%
Cache24
63% -
0.69 -
78.5 -
1.00-
42% of 57 duels -
47% of 15 situations -
Anubis13
54% -
0.67 -
71.1 -
1.00-
37% of 19 duels -
60% of 10 situations -
Mirage12
25% -
0.67 -
75.2 -
0.95-
50% of 32 duels -
25% of 4 situations -
Overpass3
33% -
0.75 -
81.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kobeXgod plays

Across 361 matches kobeXgod averages K/R 0.72 and ADR 79.3; the rating across the 311 rated matches is 1.03. Biggest strength: Utility damage per round at 6.9, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 40% headshots. The strongest map is Cache with a 63% win rate in 24 matches. In 119 of 311 matches the rating was 1.10 or higher (38%), in 94 it was below 0.90. In 308 matches with detailed stats: 49 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. kobeXgod loses the most ELO in match 2 of the day (−55 ELO, win rate 44%). Things go best on Ancient (+122 ELO, win rate 59%). Improved over the last three months: K/R +0.05, Rating +0.49, ADR +7.4, Win rate +9 pp, ELO +318. Got weaker: Headshots −2 pp. Last 30 days: 107 matches, win rate 48%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.