koa-
Name history of koa-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).
Compared with 6,766 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (52%).
Clutch
Average35% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Average45% headshots and so well below the average (53%).
Impact
StrengthExactly 3 kills in 5.9% of rounds and so well above the average (4.2%).
Utility and deaths
Weakness0.08 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.90. Last 3 months: 0.86 (at the start 0.84). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.27. Last 3 months: 1.21 (at the start 1.13). Well above the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 92.0. Last 3 months: 88.6 (at the start 87.7). Clearly above the average (81.2).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 45% (at the start 49%). Well below the average (53%).
Matches won (win rate)
Best month: August 2026 with 58%. Last 3 months: 52% (at the start 56%). Right on the average (52%).
Best month: October 2026 with 3,329. Last 3 months: 3,121 (at the start 3,064).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 368 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
koa- loses the most ELO from match 5 of the day: −38 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 52 · Dust 2
- Highest rating in a match: 3.53 · Dust 2
- Longest win streak: 12 wins in a row · Inferno
Maps in detail
from the last 368 matchesCompared with players on the same level who have at least 15 matches on the map.
How koa- plays
Across 368 matches koa- averages K/R 0.86, ADR 88.5 and a rating of 1.20. Biggest strength: 3K rounds at 5.9%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 45% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 202 of 368 matches the rating was 1.10 or higher (55%), in 92 it was below 0.90. In 297 matches with detailed stats: 102 4Ks and 14 aces. Best month by rating: August 2026 at 1.27. koa- loses the most ELO from match 5 of the day (−38 ELO, win rate 44%). Things go best in match 1 of the day (+345 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +345 ELO. Improved over the last three months: Rating +0.08, ELO +57. Got weaker: Headshots −4 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.86, ADR at 88.6. Last 30 days: 83 matches, win rate 52%, net ELO +242.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.