ko4brat4n

Isle of Man
On FACEIT since 2023 326 matches tracked 151 matches in 30 days
ELO ▲ 244
2,607
30-day peak: 2,607
Rank EU
#36,266
Isle of Man #42 in Isle of Man
Last updated:

How does ko4brat4n play?

Rating 0.98 K/R 0.72 ADR 77.3 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 326 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.96−0.08 · Ø 1.04 better than 16%
Pistol kills per match 2.6
Knife kills 8 in 326 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 46x 4K, 9 aces in 280 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 4%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +12 pp, ELO +448
= Stayed the same
ADR at 77.1
▼ Got worse
K/R −0.04, Rating −0.08, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −60 ELO
32 matches · 47% win rate
On Anubis −55 ELO
37 matches · 43% win rate
On Fridays −21 ELO, win rate 28%

ko4brat4n loses the most ELO on Nuke: −60 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.11 · Mirage
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
52% better than 46%
0.74 better than 44%
80.3 better than 43%
1.00 better than 33%
51% of 478 duels better than 44%
36% of 45 situations better than 43%
Dust 282
51% better than 45%
0.70 better than 27%
74.9 better than 18%
0.98 better than 27%
45% of 373 duels better than 16%
44% of 50 situations better than 65%
Ancient59
59% better than 70%
0.73 better than 39%
77.0 better than 25%
0.97 better than 25%
50% of 292 duels better than 38%
40% of 35 situations better than 56%
Anubis37
43% better than 17%
0.72 better than 34%
80.9 better than 44%
0.96 better than 19%
51% of 204 duels better than 44%
11% of 18 situations better than 4%
Nuke32
47% better than 24%
0.71 better than 29%
74.9 better than 18%
0.97 better than 24%
49% of 146 duels better than 29%
44% of 18 situations better than 59%
Cache13
46% -
0.66 -
75.9 -
0.94-
47% of 77 duels -
100% of 3 situations -
Inferno11
36% -
0.66 -
75.9 -
0.87-
45% of 51 duels -
0% of 2 situations -
Aim_redline_faceit4
75% -
0.54 -
61.9 -
0.89-
54% of 97 duels -
54% of 97 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ko4brat4n plays

Across 326 matches ko4brat4n averages K/R 0.72, ADR 77.3 and a rating of 0.98. Biggest strength: Headshot rate at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 56% headshots. The strongest map is Ancient with a 59% win rate in 59 matches. In 108 of 326 matches the rating was 1.10 or higher (33%), in 134 it was below 0.90. In 280 matches with detailed stats: 46 4Ks and 9 aces. Best month by rating: July 2026 at 1.05. ko4brat4n loses the most ELO on Nuke (−60 ELO, win rate 47%). Things go best on Dust 2 (+261 ELO, win rate 51%). Match no. 3 of the day goes best: 57% win rate, +25 ELO. Improved over the last three months: Win rate +12 pp, ELO +448. Got weaker: K/R −0.04, Rating −0.08, Headshots −2 pp. Unchanged in recent months: ADR at 77.1. Last 30 days: 151 matches, win rate 52%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.