knoxville-_-

Ukraine
On FACEIT since 2014 267 matches tracked 138 matches in 30 days
ELO ▲ 206
2,493
30-day peak: 2,755
Rank EU
#54,233
Ukraine #2,193 in Ukraine
Last updated:

How does knoxville-_- play?

Rating 1.03 (from 234 matches) K/R 0.72 ADR 79.4 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 234 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.5
Knife kills 1 in 267 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 24x 4K, 5 aces in 179 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.4 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 8.4+4.2 · Ø 4.2 better than 99%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 92%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +107
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 79.9
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −96 ELO
21 matches · 48% win rate
In match 2 of the day −18 ELO
42 matches · 40% win rate
On Fridays −130 ELO, win rate 44%

knoxville-_- loses the most ELO on Nuke: −96 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 36 · Nuke
  3. Highest rating in a match: 2.18 · Nuke

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
47% better than 32%
0.73 better than 44%
80.0 better than 44%
1.06 better than 57%
51% of 195 duels better than 46%
23% of 30 situations better than 15%
Inferno60
57% better than 60%
0.69 better than 19%
79.5 better than 34%
1.00 better than 25%
64% of 207 duels better than 94%
27% of 26 situations better than 24%
Anubis45
47% better than 33%
0.72 better than 36%
78.8 better than 36%
1.05 better than 52%
52% of 162 duels right on the average
35% of 20 situations better than 45%
Ancient29
59% better than 70%
0.69 better than 22%
77.0 better than 25%
0.96 better than 24%
55% of 115 duels better than 70%
18% of 17 situations better than 9%
Mirage26
50% better than 44%
0.73 better than 44%
80.9 better than 49%
1.04 right on the average
52% of 102 duels better than 54%
40% of 15 situations better than 56%
Nuke21
48% better than 28%
0.81 better than 73%
85.6 better than 66%
1.16 better than 79%
55% of 84 duels better than 61%
50% of 10 situations better than 72%
Cache18
56% -
0.66 -
72.1 -
0.94-
51% of 73 duels -
43% of 14 situations -
Overpass6
50% -
0.70 -
81.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How knoxville-_- plays

Across 267 matches knoxville-_- averages K/R 0.72 and ADR 79.4; the rating across the 234 rated matches is 1.03. Biggest strength: Utility damage per round at 8.4, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 58% headshots. The strongest map is Ancient with a 59% win rate in 29 matches. In 90 of 234 matches the rating was 1.10 or higher (38%), in 85 it was below 0.90. In 179 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: June 2026 at 1.54. knoxville-_- loses the most ELO on Nuke (−96 ELO, win rate 48%). Things go best on Inferno (+121 ELO, win rate 57%). Match no. 1 of the day goes best: 58% win rate, +119 ELO. Improved over the last three months: Win rate +3 pp, ELO +107. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 79.9. Last 30 days: 138 matches, win rate 54%, net ELO +295.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.