knox666

France
On FACEIT since 2022 361 matches tracked 130 matches in 30 days
ELO ▲ 366
2,964
30-day peak: 3,026
Rank EU ▼ 389 places
#9,480
France #205 in France
30 days · prev. #9,091 · best #7,251
Last updated:

How does knox666 play?

Rating 1.10 (from 311 matches) K/R 0.82 ADR 86.8 from 360 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 311 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 80%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.6
Knife kills 4 in 360 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 76%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 66x 4K, 7 aces in 311 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.15−0.16 · Ø 0.31 better than 8%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −8.2

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: May 2026 with 0.97. Last 3 months: 0.81 (at the start 0.91). Clearly above the average (0.74).

Patterns

From the last 360 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +207 ELO, win rate 45%
On Sundays +150 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 59 · Dust 2
  2. Longest win streak: 9 wins in a row · Nuke
  3. Highest rating in a match: 2.36 · Dust 2

Maps in detail

from the last 360 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
44% better than 15%
0.82 better than 78%
86.6 better than 72%
1.07 better than 55%
54% of 726 duels better than 61%
40% of 55 situations better than 55%
Dust 2109
53% right on the average
0.81 better than 75%
86.5 better than 73%
1.10 better than 62%
49% of 634 duels better than 32%
48% of 44 situations better than 75%
Nuke44
66% better than 79%
0.84 better than 79%
87.0 better than 70%
1.12 better than 61%
54% of 228 duels better than 56%
30% of 20 situations better than 27%
Inferno38
58% right on the average
0.79 better than 56%
83.2 better than 44%
1.10 better than 47%
54% of 227 duels better than 44%
13% of 16 situations better than 5%
Cache29
55% better than 42%
0.89 better than 86%
92.6 better than 79%
1.22 better than 78%
59% of 170 duels better than 74%
43% of 14 situations better than 61%

Compared with players on the same level who have at least 15 matches on the map.

How knox666 plays

Across 360 matches knox666 averages K/R 0.82 and ADR 86.8; the rating across the 311 rated matches is 1.10. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 57% headshots. The strongest map is Nuke with a 66% win rate in 44 matches. In 138 of 311 matches the rating was 1.10 or higher (44%), in 104 it was below 0.90. In 311 matches with detailed stats: 66 4Ks and 7 aces. Best month by rating: August 2026 at 1.19. Things go best on Nuke (+210 ELO, win rate 66%). Match no. 3 of the day goes best: 59% win rate, +90 ELO. Improved over the last three months: Headshots +3 pp, Win rate +6 pp. Got weaker: K/R −0.10, ADR −8.2. Last 30 days: 130 matches, win rate 54%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.