-aimlock1337
Name history of -aimlock1337
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -aimlock1337 play?
Compared with 2,012 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so clearly above the average (10%).
Clutch
Average19% of 1v2s won and so just below the average (21%).
Weapons and aim
Average69% headshots and so well above the average (51%).
Impact
AverageExactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageKills per round (K/R)
Best month: August 2026 with 0.78.
Rating, 1.00 is an average match
Best month: August 2026 with 1.07.
Damage per round (ADR)
Best month: August 2026 with 85.5.
Share of headshot kills
Best month: September 2026 with 70%.
Matches won (win rate)
Best month: August 2026 with 55%.
Best month: October 2026 with 2,586.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 181 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-aimlock1337 loses the most ELO on Ancient: −84 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.26 · Anubis
- Most kills in a match: 38 · Anubis
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 181 matchesCompared with players on the same level who have at least 15 matches on the map.
How -aimlock1337 plays
Across 181 matches -aimlock1337 averages K/R 0.76, ADR 82.4 and a rating of 1.03. Biggest strength: Headshot rate at 69%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 69% headshots. The strongest map is Dust 2 with a 58% win rate in 53 matches. In 71 of 181 matches the rating was 1.10 or higher (39%), in 69 it was below 0.90. In 181 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: August 2026 at 1.07. -aimlock1337 loses the most ELO on Ancient (−84 ELO, win rate 52%). Things go best on Dust 2 (+84 ELO, win rate 58%). Match no. 2 of the day goes best: 62% win rate, −60 ELO. Last 30 days: 84 matches, win rate 52%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.