kmorl666

Russia
On FACEIT since 2022 174 matches tracked 63 matches in 30 days
Last updated:

How does kmorl666 play?

Rating 1.16 (from 124 matches) K/R 0.78 ADR 84.6 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 124 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 68%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 82%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 53x 4K, 6 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 18%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.15, ADR +13.5, Headshots +6 pp, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −355

Sep to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.79
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.82 (at the start 0.67). Clearly above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
20 matches · 45% win rate
On Mirage −24 ELO
64 matches · 42% win rate
Between 0:00 and 6:00 +12 ELO, win rate 37%
On Mondays −38 ELO, win rate 25%

kmorl666 loses the most ELO on Ancient: −60 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.30 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
42% better than 12%
0.75 right on the average
82.0 better than 53%
1.13 better than 76%
48% of 225 duels better than 27%
45% of 20 situations better than 70%
Dust 263
49% better than 36%
0.81 better than 77%
88.6 better than 81%
1.18 better than 84%
54% of 305 duels better than 61%
51% of 35 situations better than 85%
Ancient20
45% better than 26%
0.76 right on the average
82.3 better than 47%
1.11 better than 69%
45% of 84 duels better than 14%
20% of 5 situations better than 10%
Anubis11
36% -
0.79 -
83.3 -
1.08-
49% of 57 duels -
33% of 3 situations -
Inferno8
57% -
0.81 -
81.2 -
1.36-
43% of 23 duels -
-
Nuke7
29% -
0.74 -
79.7 -
1.18-
44% of 18 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kmorl666 plays

Across 173 matches kmorl666 averages K/R 0.78 and ADR 84.6; the rating across the 124 rated matches is 1.16. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 55% headshots. The strongest map is Dust 2 with a 49% win rate in 63 matches. In 65 of 124 matches the rating was 1.10 or higher (52%), in 34 it was below 0.90. In 124 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: September 2026 at 1.18. kmorl666 loses the most ELO on Ancient (−60 ELO, win rate 45%). Things go best on Dust 2 (+101 ELO, win rate 49%). Match no. 1 of the day goes best: 52% win rate, +68 ELO. Improved over the last three months: K/R +0.15, ADR +13.5, Headshots +6 pp, Win rate +9 pp. Got weaker: ELO −355. Last 30 days: 63 matches, win rate 46%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.