kluh-

Argentina
On FACEIT since 2020 277 matches tracked 89 matches in 30 days
ELO ▼ 116
2,021
30-day peak: 2,137
Rank SA ▼ 510 places
#6,312
Argentina #1,398 in Argentina
30 days · prev. #5,802 · best #5,802
Last updated:

How does kluh- play?

Rating 1.07 (from 265 matches) K/R 0.77 ADR 83.2 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 265 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 2.8
Knife kills 3 in 277 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 65%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 40x 4K, 7 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 83.0, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −115 ELO
95 matches · 47% win rate
On Dust 2 −89 ELO
72 matches · 51% win rate
On Sundays −147 ELO, win rate 38%

kluh- loses the most ELO on Mirage: −115 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.46 · Cache

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
47% better than 33%
0.79 better than 74%
83.4 better than 65%
1.08 better than 69%
48% of 440 duels better than 34%
49% of 47 situations better than 76%
Dust 272
51% better than 48%
0.75 better than 55%
80.9 better than 49%
1.04 better than 53%
49% of 397 duels better than 37%
36% of 33 situations better than 47%
Anubis31
61% better than 82%
0.77 better than 66%
83.4 better than 64%
1.08 better than 67%
50% of 181 duels better than 43%
36% of 14 situations better than 46%
Nuke22
59% better than 62%
0.86 better than 83%
90.6 better than 83%
1.20 better than 83%
54% of 134 duels better than 57%
36% of 11 situations better than 40%
Inferno20
35% better than 7%
0.75 better than 62%
80.9 better than 50%
1.07 better than 64%
45% of 106 duels better than 13%
40% of 5 situations better than 58%
Cache17
53% -
0.82 -
89.0 -
1.18-
53% of 95 duels -
29% of 7 situations -
Ancient16
44% better than 24%
0.69 better than 24%
79.7 better than 40%
0.96 better than 26%
54% of 84 duels better than 66%
40% of 5 situations better than 55%
Vertigo3
33% -
0.54 -
74.7 -
0.70-
38% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kluh- plays

Across 277 matches kluh- averages K/R 0.77 and ADR 83.2; the rating across the 265 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Anubis with a 61% win rate in 31 matches. In 108 of 265 matches the rating was 1.10 or higher (41%), in 89 it was below 0.90. In 223 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: August 2026 at 1.15. kluh- loses the most ELO on Mirage (−115 ELO, win rate 47%). Things go best on Anubis (+54 ELO, win rate 61%). Improved over the last three months: Win rate +8 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 83.0, Headshots at 51%. Last 30 days: 89 matches, win rate 52%, net ELO −169.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.