klrrrrrrr

Kosovo
On FACEIT since 2024 64 matches tracked 43 matches in 30 days
ELO ▲ 374
2,215
30-day peak: 2,215
Rank EU
#129,341
Kosovo #1,216 in Kosovo
Last updated:

How does klrrrrrrr play?

Rating 1.05 K/R 0.76 ADR 87.4 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 64 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 31% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 96%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.1
Knife kills 2 in 64 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 13x 4K, 5 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

51% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 51%+16 pp · Ø 35% better than 99%
Utility damage per round 7.8+3.6 · Ø 4.2 better than 98%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether klrrrrrrr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 64 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: September 2026 with 0.92.

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Dust 2
  2. Highest rating in a match: 2.10 · Dust 2
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
68% better than 95%
0.72 better than 42%
82.0 better than 59%
0.99 better than 39%
46% of 136 duels better than 22%
33% of 9 situations better than 36%
Dust 215
73% better than 98%
0.84 better than 88%
93.8 better than 94%
1.18 better than 89%
57% of 97 duels better than 80%
67% of 9 situations better than 98%
Anubis9
44% -
0.74 -
87.8 -
1.01-
56% of 54 duels -
75% of 4 situations -
Ancient7
86% -
0.77 -
87.5 -
1.06-
53% of 49 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How klrrrrrrr plays

Across 64 matches klrrrrrrr averages K/R 0.76, ADR 87.4 and a rating of 1.05. Biggest strength: Utility hit rate at 51%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 39% headshots. The strongest map is Dust 2 with a 73% win rate in 15 matches. In 22 of 64 matches the rating was 1.10 or higher (34%), in 22 it was below 0.90. In 64 matches with detailed stats: 13 4Ks and 5 aces. Best month by rating: September 2026 at 1.28. Things go best in match 1 of the day (±0 ELO, win rate 95%). Match no. 1 of the day goes best: 95% win rate. Last 30 days: 43 matches, win rate 65%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.