klightt

Bhutan
On FACEIT since 2022 225 matches tracked 59 matches in 30 days
Last updated:

How does klightt play?

Rating 0.98 (from 197 matches) K/R 0.67 ADR 74.4 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 197 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (11%).

Rounds with first kill 5%−6 pp · Ø 11% better than 1%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 55%+4 pp · Ø 51% better than 70%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.7
Knife kills 1 in 225 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 8%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 15x 4K, 2 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 46%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 39%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.98, ADR at 72.9
▼ Got worse
Headshots −3 pp, Win rate −4 pp, ELO −219

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −51 ELO
41 matches · 46% win rate
Between 18:00 and 24:00 +12 ELO, win rate 46%
On Mondays −61 ELO, win rate 47%

klightt loses the most ELO on Anubis: −51 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Anubis
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
56% better than 62%
0.69 better than 20%
75.6 better than 19%
1.00 better than 31%
48% of 176 duels better than 25%
45% of 49 situations better than 71%
Dust 260
53% right on the average
0.62 better than 4%
70.8 better than 6%
0.93 better than 11%
51% of 127 duels better than 43%
27% of 37 situations better than 19%
Anubis41
46% better than 23%
0.68 better than 17%
76.1 better than 21%
1.01 better than 34%
51% of 89 duels better than 42%
37% of 27 situations better than 46%
Ancient23
57% better than 61%
0.68 better than 16%
73.6 better than 11%
1.01 better than 35%
44% of 50 duels better than 10%
50% of 16 situations better than 78%
Nuke15
33% better than 3%
0.75 better than 40%
78.2 better than 28%
1.01-
52% of 31 duels better than 44%
33% of 6 situations better than 35%
Overpass4
25% -
0.78 -
90.9 -
0.87-
20% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How klightt plays

Across 225 matches klightt averages K/R 0.67 and ADR 74.4; the rating across the 197 rated matches is 0.98. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 14.9 kills per match with 55% headshots. The strongest map is Ancient with a 57% win rate in 23 matches. In 63 of 197 matches the rating was 1.10 or higher (32%), in 84 it was below 0.90. In 125 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.00. klightt loses the most ELO on Anubis (−51 ELO, win rate 46%). Things go best on Dust 2 (+125 ELO, win rate 53%). Match no. 4 of the day goes best: 66% win rate, +67 ELO. Got weaker: Headshots −3 pp, Win rate −4 pp, ELO −219. Unchanged in recent months: K/R at 0.66, Rating at 0.98, ADR at 72.9. Last 30 days: 59 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.