kler0ww

Russia
149 matches tracked 11 matches in 30 days
Last updated:

How does kler0ww play?

Rating 1.01 K/R 0.76 ADR 80.9 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 149 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 20%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 9

Compared with 1,479 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 47%−3 pp · Ø 50% better than 20%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 65%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 55%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.3%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 66%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 58%
4Ks and aces 18x 4K, 2 aces in 108 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.6 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 0.6−3.6 · Ø 4.2 better than 1%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 5%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, Win rate +9 pp, ELO +454
= Stayed the same
K/R at 0.75, Rating at 1.00, ADR at 79.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.75 (at the start 0.78). Slightly above the average (0.72).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
53 matches · 51% win rate
On Thursdays −4 ELO, win rate 40%

kler0ww loses the most ELO on Dust 2: −1 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.03 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
51% better than 52%
0.78 better than 75%
83.0 better than 67%
1.04 better than 58%
45% of 198 duels better than 21%
39% of 36 situations better than 49%
Mirage45
53% better than 61%
0.74 better than 54%
79.1 better than 46%
0.98 better than 37%
49% of 181 duels better than 39%
38% of 24 situations right on the average
Anubis21
43% better than 21%
0.73 right on the average
78.8 better than 38%
0.96 better than 27%
53% of 85 duels better than 60%
33% of 6 situations better than 43%
Ancient20
40% better than 15%
0.76 better than 67%
80.8 better than 52%
0.99 better than 41%
49% of 91 duels better than 43%
50% of 6 situations better than 80%
Nuke7
71% -
0.78 -
82.3 -
1.08-
55% of 22 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kler0ww plays

Across 149 matches kler0ww averages K/R 0.76, ADR 80.9 and a rating of 1.01. Most room to improve: Utility damage per round at 0.6, better than only 1% of level 9 players. Averages 16.8 kills per match with 49% headshots. The strongest map is Mirage with a 53% win rate in 45 matches. In 51 of 149 matches the rating was 1.10 or higher (34%), in 60 it was below 0.90. In 108 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. kler0ww loses the most ELO on Dust 2 (−1 ELO, win rate 51%). Things go best on Mirage (+76 ELO, win rate 53%). Match no. 2 of the day goes best: 56% win rate, +24 ELO. Improved over the last three months: Headshots +3 pp, Win rate +9 pp, ELO +454. Unchanged in recent months: K/R at 0.75, Rating at 1.00, ADR at 79.9. Last 30 days: 11 matches, win rate 64%, net ELO +123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.