kleoooooooo

Spain
133 matches tracked
Last updated:

How does kleoooooooo play?

Rating 0.91 K/R 0.67 ADR 73.7 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 133 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 25% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Weakness
Last one alive

16% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 16%−22 pp · Ø 38% better than 1%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.91−0.11 · Ø 1.02 better than 12%
Pistol kills per match 3.2
Knife kills 1 in 133 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.3%).

2K rounds 10.5%−2.8 pp · Ø 13.3% better than 2%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 1x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.11, ADR −5.6, Win rate −10 pp, ELO −266

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −82 ELO
20 matches · 40% win rate
Between 18:00 and 24:00 −21 ELO, win rate 45%
On Tuesdays −26 ELO, win rate 45%

kleoooooooo loses the most ELO in match 3 of the day: −82 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.71 · Dust 2
  3. Most kills in a match: 50 · Ancient

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
59% better than 76%
0.71 better than 36%
74.9 better than 20%
0.96 better than 25%
53% of 175 duels better than 59%
28% of 25 situations better than 24%
Mirage29
45% better than 28%
0.64 better than 11%
73.7 better than 18%
0.86 better than 6%
46% of 124 duels better than 22%
33% of 12 situations better than 36%
Ancient23
52% right on the average
0.65 better than 10%
73.7 better than 14%
0.87 better than 6%
47% of 109 duels better than 27%
38% of 21 situations right on the average
Anubis16
44% better than 24%
0.70 better than 31%
75.4 better than 20%
0.94 better than 19%
51% of 72 duels right on the average
29% of 7 situations better than 29%
Cache7
43% -
0.67 -
75.9 -
0.94-
45% of 47 duels -
0% of 1 situations -
Inferno4
50% -
0.66 -
64.8 -
0.90-
44% of 16 duels -
0% of 4 situations -
Nuke4
25% -
0.58 -
67.0 -
0.69-
10% of 10 duels -
0% of 2 situations -
Overpass3
33% -
0.87 -
82.7 -
1.17-
50% of 8 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kleoooooooo plays

Across 133 matches kleoooooooo averages K/R 0.67, ADR 73.7 and a rating of 0.91. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 16%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 60% headshots. The strongest map is Dust 2 with a 59% win rate in 44 matches. In 36 of 133 matches the rating was 1.10 or higher (27%), in 75 it was below 0.90. In 35 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: June 2026 at 1.03. kleoooooooo loses the most ELO in match 3 of the day (−82 ELO, win rate 40%). Things go best on Dust 2 (+76 ELO, win rate 59%). From match no. 5 of the day on, things go best: 57% win rate, +10 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.05, Rating −0.11, ADR −5.6, Win rate −10 pp, ELO −266. Last 30 days: 1 matches, win rate 100%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.