kleikryzowy

Japan
On FACEIT since 2017 363 matches tracked 124 matches in 30 days
Last updated:

How does kleikryzowy play?

Rating 0.97 (from 355 matches) K/R 0.68 ADR 76.8 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 355 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.99−0.03 · Ø 1.02 better than 36%
Pistol kills per match 2.3
Knife kills 2 in 363 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 21%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 11%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 38x 4K, 5 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 76.8, Headshots at 43%
▼ Got worse
Win rate −12 pp, ELO −259

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −57 ELO
57 matches · 42% win rate
On Dust 2 −49 ELO
88 matches · 55% win rate
On Fridays +114 ELO, win rate 44%

kleikryzowy loses the most ELO on Anubis: −57 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Dust 2
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
47% better than 34%
0.69 better than 25%
78.8 better than 39%
1.00 better than 39%
49% of 321 duels better than 39%
38% of 87 situations right on the average
Dust 288
55% better than 65%
0.71 better than 36%
79.2 better than 41%
1.02 better than 46%
52% of 260 duels better than 55%
39% of 59 situations better than 54%
Ancient58
52% better than 47%
0.71 better than 34%
79.2 better than 37%
1.02 better than 46%
51% of 193 duels better than 47%
34% of 59 situations better than 43%
Anubis57
42% better than 22%
0.61 better than 5%
73.7 better than 18%
0.87 better than 6%
47% of 200 duels better than 25%
29% of 42 situations better than 25%
Nuke24
46% better than 22%
0.59 better than 2%
64.7 better than 2%
0.85 better than 2%
41% of 70 duels better than 5%
43% of 14 situations better than 59%
Inferno22
64% better than 82%
0.71 better than 33%
77.3 better than 27%
1.00 better than 30%
53% of 59 duels better than 55%
46% of 13 situations better than 70%
Cache15
53% -
0.65 -
73.2 -
0.93-
24% of 54 duels -
50% of 10 situations -
Overpass3
67% -
0.59 -
69.8 -
0.93-
33% of 3 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kleikryzowy plays

Across 363 matches kleikryzowy averages K/R 0.68 and ADR 76.8; the rating across the 355 rated matches is 0.97. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 44% headshots. The strongest map is Inferno with a 64% win rate in 22 matches. In 114 of 355 matches the rating was 1.10 or higher (32%), in 159 it was below 0.90. In 263 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: October 2026 at 1.04. kleikryzowy loses the most ELO on Anubis (−57 ELO, win rate 42%). Got weaker: Win rate −12 pp, ELO −259. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 76.8, Headshots at 43%. Last 30 days: 124 matches, win rate 47%, net ELO −104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.