kleaF

Belarus
On FACEIT since 2020 208 matches tracked 58 matches in 30 days
ELO ▼ 59
2,525
30-day peak: 2,590
Rank EU
#48,478
Belarus #1,173 in Belarus
Last updated:

How does kleaF play?

Rating 1.08 K/R 0.79 ADR 86.4 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 208 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 3.4
Knife kills 11 in 208 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 68%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 37x 4K, 2 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 77%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +53
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.17, ADR −9.6, Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.77 (at the start 0.86). Slightly above the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
27 matches · 63% win rate
In match 3 of the day −25 ELO
31 matches · 39% win rate
On Thursdays −23 ELO, win rate 35%

kleaF loses the most ELO on Ancient: −50 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Inferno
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
53% right on the average
0.80 better than 73%
87.7 better than 78%
1.09 better than 66%
53% of 465 duels better than 57%
36% of 28 situations better than 41%
Dust 246
41% better than 14%
0.73 better than 41%
80.9 better than 48%
1.01 better than 36%
46% of 244 duels better than 20%
48% of 27 situations better than 77%
Anubis30
50% better than 40%
0.81 better than 78%
90.5 better than 88%
1.09 better than 64%
52% of 163 duels right on the average
46% of 13 situations better than 68%
Ancient27
63% better than 81%
0.86 better than 90%
92.5 better than 89%
1.20 better than 89%
53% of 159 duels right on the average
25% of 16 situations better than 18%
Nuke13
23% -
0.74 -
81.0 -
0.95-
44% of 90 duels -
25% of 4 situations -
Inferno11
36% -
0.83 -
87.6 -
1.15-
54% of 95 duels -
40% of 5 situations -
Cache4
75% -
0.62 -
69.8 -
0.80-
50% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kleaF plays

Across 208 matches kleaF averages K/R 0.79, ADR 86.4 and a rating of 1.08. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 43% headshots. The strongest map is Ancient with a 63% win rate in 27 matches. In 86 of 208 matches the rating was 1.10 or higher (41%), in 75 it was below 0.90. In 157 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: July 2026 at 1.20. kleaF loses the most ELO on Ancient (−50 ELO, win rate 63%). Things go best in match 2 of the day (+24 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +24 ELO. Improved over the last three months: ELO +53. Got weaker: K/R −0.09, Rating −0.17, ADR −9.6, Headshots −2 pp, Win rate −5 pp. Last 30 days: 58 matches, win rate 47%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.