kl1nnT-
Name history of kl1nnT-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so just above the average (51%).
Clutch
Average38% of 1v2s won and so well above the average (22%).
Weapons and aim
Average38% headshots and so well below the average (47%).
Impact
StrengthExactly 3 kills in 5.5% of rounds and so well above the average (4.1%).
Utility and deaths
Weakness0.08 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.91. Last 3 months: 0.81 (at the start 0.65). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.23. Last 3 months: 1.10 (at the start 0.85). Clearly above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 92.8. Last 3 months: 87.4 (at the start 73.2). Clearly above the average (80.5).
Share of headshot kills
Best month: September 2026 with 44%. Last 3 months: 40% (at the start 35%). Well below the average (47%).
Matches won (win rate)
Best month: September 2026 with 83%. Last 3 months: 48% (at the start 35%). Clearly below the average (53%).
Best month: October 2026 with 1,476.
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 24%.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 37 · Anubis
- Highest rating in a match: 1.99 · Mirage
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How kl1nnT- plays
Across 62 matches kl1nnT- averages K/R 0.75, ADR 82.7 and a rating of 1.02. Biggest strength: 3K rounds at 5.5%, better than 96% of level 7 players. Most room to improve: Clutch 1v1 won at 22%, better than only 2% of level 7 players. Averages 16.5 kills per match with 38% headshots. The strongest map is Mirage with a 60% win rate in 15 matches. In 24 of 62 matches the rating was 1.10 or higher (39%), in 28 it was below 0.90. In 42 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.23. Improved over the last three months: K/R +0.16, Rating +0.25, ADR +14.2, Headshots +5 pp, Win rate +13 pp. Last 30 days: 1 matches, win rate 100%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.