kkkkkkkkkraw

Brazil
On FACEIT since 2021 209 matches tracked 71 matches in 30 days
ELO ▼ 103
2,539
30-day peak: 2,721
Rank SA ▼ 561 places
#1,055
Brazil #702 in Brazil
30 days · prev. #494 · best #490
Last updated:

How does kkkkkkkkkraw play?

Rating 1.21 K/R 0.87 ADR 91.2 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 209 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,500-2,749 ELO

Compared with 2,526 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Strength
Last one alive

37% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 37%+16 pp · Ø 21% better than 99%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.04).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 1.24+0.20 · Ø 1.04 better than 93%
Pistol kills per match 3.9
Knife kills 5 in 209 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 77%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 90%
MVPs per match 3.6+1.2 · Ø 2.4 better than 99%
4Ks and aces 25x 4K, 9 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.86, Rating at 1.21, ADR at 90.6, Headshots at 45%, ELO at 2,549
▼ Got worse
Win rate −3 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.86 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
24 matches · 54% win rate
On Nuke −20 ELO
41 matches · 59% win rate
On Mondays −60 ELO, win rate 47%

kkkkkkkkkraw loses the most ELO on Dust 2: −22 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.28 · Mirage
  3. Longest win streak: 7 wins in a row · Poseidon

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
55% better than 62%
0.82 better than 80%
87.4 better than 78%
1.11 better than 72%
63% of 326 duels better than 96%
38% of 24 situations better than 47%
Anubis44
45% better than 24%
0.94 better than 98%
97.3 better than 97%
1.32 better than 97%
64% of 244 duels better than 96%
40% of 20 situations better than 54%
Nuke41
59% better than 61%
0.94 better than 98%
95.8 better than 96%
1.34 better than 98%
59% of 222 duels better than 87%
31% of 26 situations better than 31%
Dust 224
54% better than 56%
0.92 better than 96%
96.2 better than 95%
1.27 better than 94%
57% of 127 duels better than 78%
50% of 12 situations better than 80%
Cache11
64% -
0.89 -
88.7 -
1.28-
56% of 50 duels -
33% of 6 situations -
Ancient9
67% -
0.88 -
97.0 -
1.23-
65% of 57 duels -
0% of 2 situations -
Inferno9
33% -
0.77 -
86.0 -
1.04-
58% of 48 duels -
20% of 5 situations -
Aim_awp_river3
33% -
0.50 -
54.5 -
0.83-
50% of 72 duels -
50% of 72 situations -
Poseidon3
33% -
0.47 -
64.2 -
0.77-
47% of 88 duels -
47% of 88 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kkkkkkkkkraw plays

Across 209 matches kkkkkkkkkraw averages K/R 0.87, ADR 91.2 and a rating of 1.21. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 19.0 kills per match with 45% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 127 of 209 matches the rating was 1.10 or higher (61%), in 47 it was below 0.90. In 115 matches with detailed stats: 25 4Ks and 9 aces. Best month by rating: September 2026 at 1.23. kkkkkkkkkraw loses the most ELO on Dust 2 (−22 ELO, win rate 54%). Things go best on Mirage (+144 ELO, win rate 55%). Match no. 1 of the day goes best: 60% win rate, +38 ELO. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.21, ADR at 90.6, Headshots at 45%, ELO at 2,549. Last 30 days: 71 matches, win rate 45%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.