kkhosee

Mongolia
49 matches tracked
ELO
2,415
Peak across the last 49 matches: 2,508
Rank SEA ▼ 126 places
#1,484
Mongolia #267 in Mongolia
30 days · prev. #1,358 · best #1,305
Last updated:

How does kkhosee play?

Rating 1.00 K/R 0.73 ADR 80.1 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 49 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (17 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 47% no comparison

Clutch

Last one alive
Clutch 1v1 won 40% no comparison
Clutch 1v2 won 11% no comparison
Clutch kills per match 0.8 no comparison

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 79%
AWP share of kills 9% no comparison
K/D 0.98−0.04 · Ø 1.02 better than 28%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 10.9% no comparison
3K rounds 4.6% no comparison
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 0 aces in 17 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 44% no comparison
Utility damage per round 2.7 no comparison
Enemies flashed per round 0.43 no comparison
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether kkhosee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 17 matches from the last 3 months and 32 before.

Kills per round (K/R)

0.70
JulAugSepOct

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 1.74 · Cache

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
56% better than 67%
0.72 better than 37%
80.1 better than 45%
1.00 better than 37%
45% of 112 duels better than 17%
38% of 8 situations better than 47%
Ancient8
75% -
0.81 -
88.4 -
1.10-
52% of 42 duels -
25% of 4 situations -
Dust 28
63% -
0.70 -
73.6 -
1.00-
55% of 29 duels -
33% of 3 situations -
Nuke3
33% -
0.69 -
79.3 -
0.89-
60% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kkhosee plays

Across 49 matches kkhosee averages K/R 0.73, ADR 80.1 and a rating of 1.00. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 55% headshots. In 18 of 49 matches the rating was 1.10 or higher (37%), in 21 it was below 0.90. In 17 matches with detailed stats: 4 4Ks and 0 aces. Things go best on Mirage (+25 ELO, win rate 56%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.