kk12k

Russia
On FACEIT since 2026 179 matches tracked 82 matches in 30 days
ELO ▲ 253
2,482
30-day peak: 2,482
Rank EU
#56,470
Russia #20,525 in Russia
Last updated:

How does kk12k play?

Rating 0.90 K/R 0.66 ADR 77.0 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 179 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 25% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 0.87−0.16 · Ø 1.03 better than 3%
Pistol kills per match 3.2
Zeus kills1 in 179 matches
Knife kills 5 in 179 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 18x 4K, 2 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +7.6, Win rate +6 pp, ELO +86
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.67 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
64 matches · 50% win rate
In match 4 of the day −25 ELO
23 matches · 26% win rate
On Thursdays ±0 ELO, win rate 36%

kk12k loses the most ELO on Mirage: −56 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
50% better than 42%
0.64 better than 10%
73.6 better than 15%
0.90 better than 11%
42% of 361 duels better than 8%
46% of 26 situations better than 74%
Dust 246
48% better than 37%
0.70 better than 30%
83.2 better than 59%
0.94 better than 17%
57% of 331 duels better than 79%
46% of 24 situations better than 74%
Anubis24
29% better than 2%
0.65 better than 11%
77.6 better than 29%
0.84 better than 2%
50% of 132 duels better than 41%
0% of 8 situations better than 1%
Nuke16
50% better than 36%
0.67 better than 11%
74.9 better than 16%
0.90 better than 6%
42% of 115 duels better than 7%
42% of 12 situations better than 55%
Ancient15
40% better than 15%
0.68 better than 18%
75.9 better than 22%
0.90 better than 9%
49% of 78 duels better than 35%
38% of 8 situations right on the average
Inferno9
44% -
0.64 -
75.6 -
0.89-
49% of 51 duels -
33% of 6 situations -
Cache5
60% -
0.57 -
70.8 -
0.79-
37% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kk12k plays

Across 179 matches kk12k averages K/R 0.66, ADR 77.0 and a rating of 0.90. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.87, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 48% headshots. The strongest map is Nuke with a 50% win rate in 16 matches. In 43 of 179 matches the rating was 1.10 or higher (24%), in 104 it was below 0.90. In 138 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 0.93. kk12k loses the most ELO on Mirage (−56 ELO, win rate 50%). Things go best on Dust 2 (+25 ELO, win rate 48%). Match no. 3 of the day goes best: 58% win rate, −75 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +7.6, Win rate +6 pp, ELO +86. Got weaker: Headshots −4 pp. Last 30 days: 82 matches, win rate 51%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.