kjk

St. Martin
On FACEIT since 2017 21 matches tracked 17 matches in 30 days
ELO
2,223
Rank OCE ▼ 53 places
#641
St. Martin #1 in St. Martin
30 days · prev. #588 · best #588
Last updated:

How does kjk play?

Rating 1.07 K/R 0.77 ADR 87.2 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 5% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 52%+2 pp · Ø 50% better than 66%
AWP share of kills 24%+14 pp · Ø 10% better than 92%
K/D 1.08+0.06 · Ø 1.02 better than 72%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.2%).

2K rounds 17.0%+3.8 pp · Ø 13.2% better than 98%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 10%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 5x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 7%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether kjk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 21 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

Soon this shows where kjk loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 7 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.88 · Dust 2
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage7
71% -
0.83 -
93.2 -
1.10-
55% of 31 duels -
67% of 3 situations -
Dust 24
75% -
0.65 -
76.2 -
1.03-
53% of 15 duels -
50% of 2 situations -
Ancient3
67% -
0.89 -
90.3 -
1.21-
38% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kjk plays

Across 21 matches kjk averages K/R 0.77, ADR 87.2 and a rating of 1.07. Biggest strength: Opening duels won at 60%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 52% headshots. In 9 of 21 matches the rating was 1.10 or higher (43%), in 6 it was below 0.90. In 21 matches with detailed stats: 5 4Ks and 0 aces. Last 30 days: 17 matches, win rate 71%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.