kj55

Ukraine
73 matches tracked 12 matches in 30 days
Last updated:

How does kj55 play?

Rating 0.74 K/R 0.54 ADR 65.8 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.74
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 23%
Rating distribution from 73 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 1% good 1.10 to 1.29 8% normal 0.90 to 1.09 14% weak 0.75 to 0.89 19% very weak below 0.75 58%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 44%−6 pp · Ø 50% better than 12%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 22%
Clutch 1v2 won 9%−14 pp · Ø 23% better than 2%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 22%

Weapons and aim

Average
Where do the kills come from?

0.70 K/D and so well below the average (1.00).

Headshot rate 50%+5 pp · Ø 45% better than 78%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.70−0.30 · Ø 1.00 better than 1%
Pistol kills per match 1.7

Impact

Weakness
Damage and big rounds

1.2 MVPs per match and so well below the average (2.2).

2K rounds 9.2%−3.9 pp · Ø 13.1% better than 1%
3K rounds 2.0%−1.9 pp · Ø 3.9% better than 1%
MVPs per match 1.2−1.0 · Ø 2.2 better than 1%
4Ks and aces 2x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 72%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 11%
Deaths per round 76%+4 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.53
▼ Got worse
Rating −0.05, ADR −4.6, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.48
MayJunJulAugSepOct

Best month: September 2026 with 0.60. Last 3 months: 0.53 (at the start 0.56). Well below the average (0.72).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +5 ELO
22 matches · 41% win rate

kj55 loses the most ELO in match 1 of the day: +5 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 23 · Dust 2
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Highest rating in a match: 1.31 · Dust 2

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
57% better than 75%
0.55 better than 1%
64.1 better than 2%
0.78 better than 1%
41% of 66 duels better than 11%
18% of 17 situations better than 11%
Inferno17
47% better than 36%
0.54 better than 1%
69.3 better than 14%
0.74 better than 1%
39% of 72 duels better than 8%
27% of 11 situations better than 28%
Anubis14
43% -
0.53 -
67.7 -
0.73-
40% of 42 duels -
18% of 11 situations -
Nuke8
38% -
0.50 -
63.0 -
0.73-
50% of 20 duels -
50% of 2 situations -
Mirage6
67% -
0.54 -
65.5 -
0.67-
55% of 22 duels -
100% of 1 situations -
Cache4
25% -
0.51 -
61.3 -
0.71-
20% of 5 duels -
75% of 4 situations -
Ancient3
33% -
0.56 -
62.9 -
0.71-
50% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kj55 plays

Across 73 matches kj55 averages K/R 0.54, ADR 65.8 and a rating of 0.74. Biggest strength: Utility hit rate at 42%, better than 90% of level 6 players. Most room to improve: Rating at 0.74, better than only 1% of level 6 players. Averages 11.7 kills per match with 50% headshots. The strongest map is Dust 2 with a 57% win rate in 21 matches. In 7 of 73 matches the rating was 1.10 or higher (10%), in 56 it was below 0.90. In 43 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: September 2026 at 0.81. kj55 loses the most ELO in match 1 of the day (+5 ELO, win rate 41%). Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.05, ADR −4.6, Win rate −10 pp. Unchanged in recent months: K/R at 0.53. Last 30 days: 12 matches, win rate 33%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.