kizer-

Poland
On FACEIT since 2016 200 matches tracked 37 matches in 30 days
ELO ▼ 14
2,003
30-day peak: 2,032
Rank EU
#243,353
Poland #13,074 in Poland
Last updated:

How does kizer- play?

Rating 1.07 K/R 0.75 ADR 80.9 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 200 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 91%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.10+0.10 · Ø 1.00 better than 81%
Pistol kills per match 3.2
Knife kills 3 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 77%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 36x 4K, 4 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 51%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
Whether kizer- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 200 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −64 ELO
44 matches · 34% win rate
On Ancient −61 ELO
47 matches · 36% win rate
On Thursdays −5 ELO, win rate 32%

kizer- loses the most ELO in match 1 of the day: −64 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 2.30 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
60% better than 81%
0.77 better than 69%
81.1 better than 55%
1.13 better than 83%
47% of 203 duels better than 29%
41% of 49 situations better than 60%
Ancient47
36% better than 8%
0.77 better than 69%
83.7 better than 67%
1.05 better than 65%
50% of 191 duels better than 45%
44% of 25 situations better than 67%
Dust 227
48% better than 43%
0.71 better than 40%
74.8 better than 23%
1.01 better than 48%
55% of 89 duels better than 74%
55% of 22 situations better than 87%
Nuke22
45% better than 19%
0.74 better than 39%
79.8 better than 36%
1.04 better than 46%
56% of 75 duels better than 68%
29% of 14 situations better than 20%
Cache18
67% -
0.75 -
84.7 -
1.07-
48% of 79 duels -
40% of 15 situations -
Anubis17
35% better than 9%
0.72 better than 42%
78.6 better than 40%
1.03 better than 53%
51% of 65 duels right on the average
25% of 12 situations better than 22%
Inferno12
33% -
0.78 -
82.0 -
1.07-
55% of 40 duels -
20% of 5 situations -
Vertigo4
50% -
0.73 -
81.9 -
1.03-
57% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kizer- plays

Across 200 matches kizer- averages K/R 0.75, ADR 80.9 and a rating of 1.07. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Averages 16.4 kills per match with 57% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 90 of 200 matches the rating was 1.10 or higher (45%), in 61 it was below 0.90. In 200 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: September 2026 at 1.10. kizer- loses the most ELO in match 1 of the day (−64 ELO, win rate 34%). Things go best in match 2 of the day (+81 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +81 ELO. Last 30 days: 37 matches, win rate 49%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.