kiwsssl

Russia
On FACEIT since 2016 267 matches tracked 53 matches in 30 days
ELO ▲ 31
3,025
30-day peak: 3,025
Rank EU ▲ 987 places
#7,052 #2,008 in RU
30 days · prev. #8,039 · best #7,052
Last updated:

How does kiwsssl play?

Rating 0.97 (from 187 matches) K/R 0.71 ADR 76.1 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 187 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

kiwsssl gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive

Averages 1.5 kills per match as the last one alive. 0.1 below the level 10 average (1.6).

Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.98 kills per death. 0.06 below the level 10 average (1.04).

Headshot rate 54%+3 pp better than 71%
AWP share of kills 13%+2 pp better than 65%
K/D 0.98−0.06 better than 28%
Pistol kills per match 3.0
Knife kills 6 in 267 matches

Impact

Weakness
Damage and big rounds

kiwsssl gets exactly 3 kills in 3.0 of 100 rounds. 1.1 percentage points below the level 10 average (4.1%).

2K rounds 13.7%+0.3 pp better than 54%
3K rounds 3.0%−1.1 pp better than 9%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 27x 4K, 2 aces in 183 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 0.12 enemies flashed per round (12 per 100 rounds). 0.18 below the level 10 average (0.30).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 3.0−1.1 better than 19%
Enemies flashed per round 0.12−0.18 better than 6%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Rating +0.11, Win rate +3 pp, ELO +516
= Stayed the same
K/R at 0.70, ADR at 75.3, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.70 (at the start 0.73). 0.04 below the level 10 average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
25 matches · 48% win rate
In match 2 of the day ±0 ELO
47 matches · 38% win rate
On Mondays +55 ELO, win rate 43%

kiwsssl loses the most ELO on Ancient: −50 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Nuke
  2. Highest rating in a match: 2.12 · Mirage
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
47% better than 30%
0.72 better than 37%
78.7 better than 38%
1.02 better than 44%
53% of 394 duels better than 59%
37% of 52 situations better than 46%
Dust 267
57% better than 67%
0.71 better than 34%
76.0 better than 23%
0.98 better than 30%
50% of 260 duels better than 41%
37% of 35 situations better than 47%
Anubis29
52% better than 45%
0.66 better than 13%
73.0 better than 10%
0.85 better than 3%
46% of 123 duels better than 17%
47% of 17 situations better than 73%
Ancient25
48% better than 33%
0.66 better than 11%
69.9 better than 4%
0.89 better than 8%
49% of 96 duels better than 33%
38% of 16 situations on par
Nuke21
57% better than 49%
0.72 better than 36%
75.2 better than 22%
1.04-
56% of 80 duels better than 70%
73% of 11 situations better than 98%
Inferno13
46% -
0.70 -
76.2 -
0.87-
41% of 58 duels -
0% of 8 situations -
Cache10
30% -
0.75 -
77.3 -
0.93-
63% of 41 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kiwsssl plays

Across 267 matches kiwsssl averages K/R 0.71 and ADR 76.1; the rating across the 187 rated matches is 0.97. Most room to improve: 3K rounds at 3.0%, better than only 9% of level 10 players. Averages 15.6 kills per match with 54% headshots. The strongest map is Dust 2 with a 57% win rate in 67 matches. In 66 of 187 matches the rating was 1.10 or higher (35%), in 83 it was below 0.90. In 183 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. kiwsssl loses the most ELO on Ancient (−50 ELO, win rate 48%). Things go best on Dust 2 (+65 ELO, win rate 57%). Match no. 4 of the day goes best: 81% win rate. Improved over the last three months: Rating +0.11, Win rate +3 pp, ELO +516. Unchanged in recent months: K/R at 0.70, ADR at 75.3, Headshots at 54%. Last 30 days: 53 matches, win rate 47%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.