kitaro-_-

Vatican City
On FACEIT since 2022 176 matches tracked 74 matches in 30 days
ELO ▲ 106
2,608
30-day peak: 2,729
Rank EU
#36,252
Vatican City #47 in Vatican City
Last updated:

How does kitaro-_- play?

Rating 0.97 K/R 0.71 ADR 79.4 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 176 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.95−0.09 · Ø 1.04 better than 15%
Pistol kills per match 3.3
Zeus kills1 in 176 matches
Knife kills 4 in 176 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 26%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 29x 4K, 4 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 96%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether kitaro-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 176 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −144 ELO
67 matches · 40% win rate
On Mirage −90 ELO
65 matches · 48% win rate
On Thursdays +60 ELO, win rate 38%

kitaro-_- loses the most ELO from match 5 of the day: −144 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 2.01 · Inferno

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
48% better than 31%
0.73 better than 42%
81.5 better than 51%
0.99 better than 31%
51% of 306 duels better than 45%
34% of 32 situations better than 36%
Anubis37
59% better than 70%
0.72 better than 36%
78.5 better than 34%
1.01 better than 38%
49% of 143 duels better than 31%
56% of 18 situations better than 86%
Dust 230
33% better than 4%
0.67 better than 16%
77.2 better than 28%
0.93 better than 14%
46% of 140 duels better than 20%
38% of 13 situations right on the average
Ancient24
46% better than 27%
0.69 better than 20%
79.3 better than 33%
0.88 better than 6%
46% of 127 duels better than 17%
20% of 10 situations better than 10%
Nuke8
63% -
0.71 -
80.7 -
1.04-
44% of 32 duels -
33% of 6 situations -
Inferno7
43% -
0.71 -
76.5 -
1.03-
39% of 44 duels -
0% of 3 situations -
Cache5
40% -
0.67 -
72.7 -
0.97-
52% of 27 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kitaro-_- plays

Across 176 matches kitaro-_- averages K/R 0.71, ADR 79.4 and a rating of 0.97. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 51% headshots. The strongest map is Anubis with a 59% win rate in 37 matches. In 57 of 176 matches the rating was 1.10 or higher (32%), in 72 it was below 0.90. In 176 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: September 2026 at 0.99. kitaro-_- loses the most ELO from match 5 of the day (−144 ELO, win rate 40%). Things go best in match 2 of the day (+115 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +115 ELO. Last 30 days: 74 matches, win rate 49%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.