kishiMoto666

Russia
On FACEIT since 2024 382 matches tracked 148 matches in 30 days
ELO ▲ 12
2,272
30-day peak: 2,495
Rank EU
#108,963
Russia #28,618 in Russia
Last updated:

How does kishiMoto666 play?

Rating 0.94 K/R 0.67 ADR 74.2 from 382 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 382 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (319 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 2.4
Knife kills 1 in 382 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 14%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 42x 4K, 4 aces in 319 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 80%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +220
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.11, Rating −0.15, ADR −12.6, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.66 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 382 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
23 matches · 26% win rate
On Anubis −19 ELO
72 matches · 51% win rate
On Saturdays −94 ELO, win rate 43%

kishiMoto666 loses the most ELO on Ancient: −30 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 14 wins in a row · Dust 2
  3. Highest rating in a match: 2.41 · Anubis

Maps in detail

from the last 382 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2151
60% better than 79%
0.69 better than 23%
74.0 better than 14%
0.97 better than 25%
50% of 559 duels better than 40%
39% of 77 situations better than 56%
Mirage80
46% better than 27%
0.63 better than 7%
71.3 better than 8%
0.89 better than 8%
47% of 329 duels better than 25%
36% of 39 situations better than 43%
Anubis72
51% better than 48%
0.67 better than 14%
76.0 better than 19%
0.93 better than 13%
42% of 325 duels better than 7%
47% of 36 situations better than 75%
Cache28
61% -
0.67 -
74.7 -
0.92-
46% of 110 duels -
67% of 18 situations -
Ancient23
26% better than 2%
0.68 better than 18%
77.0 better than 25%
0.89 better than 8%
47% of 116 duels better than 25%
20% of 10 situations better than 11%
Inferno19
63% better than 78%
0.71 better than 28%
75.7 better than 18%
0.99 better than 21%
61% of 62 duels better than 86%
38% of 8 situations right on the average
Vertigo5
60% -
0.71 -
77.7 -
1.05-
37% of 19 duels -
67% of 3 situations -
Nuke4
100% -
0.73 -
77.8 -
1.05-
40% of 20 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kishiMoto666 plays

Across 382 matches kishiMoto666 averages K/R 0.67, ADR 74.2 and a rating of 0.94. Biggest strength: Utility damage per round at 5.2, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 50% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 107 of 382 matches the rating was 1.10 or higher (28%), in 185 it was below 0.90. In 319 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: July 2026 at 1.07. kishiMoto666 loses the most ELO on Ancient (−30 ELO, win rate 26%). Things go best on Cache (+215 ELO, win rate 61%). From match no. 5 of the day on, things go best: 64% win rate, −6 ELO. Improved over the last three months: ELO +220. Got weaker: K/R −0.11, Rating −0.15, ADR −12.6, Win rate −4 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 148 matches, win rate 52%, net ELO −110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.